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I'm planning to use turrets extensively on my next ship. With research I've been able to figure out most of what I wanted to know, except one thing.
If you have a turret that has limited range of motion due to collision, say it can only point in a 60 degree arc directly forward, is the AI smart enough to focus on targets within that arc, or will it just continually try to turn to keep tracking the same target that has moved behind it?
If you have a turret that has limited range of motion due to collision, say it can only point in a 60 degree arc directly forward, is the AI smart enough to focus on targets within that arc, or will it just continually try to turn to keep tracking the same target that has moved behind it?