Sorry for late answer. Last few days were busy with preparations for my little trip and tomorrow I disappear for another... period of time as the trip will be underway, family will be visited and so on.
If your little spy boat can see a ship 100 miles away, you can bet your destroyer or carrier can see it too.
Which doesn't mean it'll see it better, since it'll still be the same satellite uplink and single radar.
Keeping destroyers =/= replacing battleships with them.
To a degree, they were. Not on their own, but destroyers took part of their role, due to creation of SAM and SSM missiles in sixties allowing them to well overtake the role of support and even, at times, artillery.
You need to stop saying "wrong" when you're the one who's wrong and when you don't even know what you're talking about.
And to that I may answer that you need to stop saying I don't know what I am talking about when you're clearly wrong. I can also play on my nose, too and say you have cooties and then you may respond with above quote again till any local kindergarten teacher (moderator) will be forced to step in. Wonder how productive that will be and how mature of us to concentrate on such when there are other points to be addressed.
No military force is composed of exclusively big guns because you can't have enough big guns to be everywhere you need them to be, that's what destroyers are for.
But if efficiency per vessel beats that of their multiple smaller coutnerparts when it comes to big ships as you claim, then 'what destroyers are for' makes no sense as too often they're support and escort vessels for those big ships. What would be the point of them if simply another such vessel could be deployed instead (and there's always, unless it's last-ditch defense in a desperate war, some of those mothballed somewhere) being far efficient and effective in every case.
Care to provide sources on that because I did a quick look and no space rovers operate on nuclear reactors.
Even Curiosity rover worked on RTG, as per Lectic's link.
Huh, neat. Only two years though, guess size does open up some routes after all.
Funny jab at pushing one's claim at the price of ignoring facts or reading comprehension issue:
Hilariously, our space rovers have nuclear reactors. They cannot be comparable to the navy ships however, since both the reactors and the radioisotopoes powering them are prepared exactly to maintain rover's life for double/triple the expected mission time, no less or more.
If you'd actually do some study of it, before just jumping to conclusions, you'd know that radioisotope thermoelectric generators (type of nuclear generators the rover is using one of) were employed quite some time before. Voyager probes run on this thing and after 23 years after production (which is already longer than how nuclear reactor ships usually can go) the power generated by the radioisotope went down only by 16.6% and was and is still enough to keep the probes going. Of course, with time the very bits and pieces of the generator experience wear and the generated power gets lower, but the same problem is experienced by reactors of sea vessels - and according to calculations, those little (and thus - shouldn't it be 'very inefficient in comparison to nuclear warships?' probes will keep on trucking despite diminishing power generation till 2025.
That said, you're still ignoring the point by trying to nitpick things. So I'll stick to the point, just because a ship is bigger doesn't mean it's less efficient, and to force such a gamey mechanic would be entirely uncalled for and stupid.
Man half your post is you going on about how you missed the point entirely. Nothing you said has refuted my point, so let me restate it, yet again. Enforcing an arbitrary mechanic that makes big ships inefficient is stupid, since regardless of reasons, big ships can be just as efficient or MORE efficient than smaller ones.
Except if you remove logistics yeah, a big ship is unconditionally more efficient.
Repeating something without providing sensible evidence (I do wait for specifics of efficiency tests of the same model of a ship up and downscaled using the same technology if you're so kind to provide) only makes you seem irritated and desperate to push your point. It's not how discussions work.
As per earlier example which you've noticed yourself, regarding fuel consumption - exactly, that's what it means - size doesn't equal efficiency and doesn't increase it on its own. If it'd be so, those aforementioned fuel-guzzlers I've mentioned wouldn't be such. And they wouldn't require implementation of nuclear reactors to sustain them - while smaller units still don't need such that much. Miniaturization may have effect on implementation of technologies, but it's not a matter of size of vessels but actual efficiency of technology - and even in above example, progress actually leads to both smaller and more efficient power sources lately.
Literally every ship I just listed exists for the sole purpose of protecting the carrier.
Which proves that while very useful unit, a carrier's efficiency-to-effectiveness ratio isn't so high under every circumstance - if it'd be, navy would cut additional expense of crewmen and maintenance of separate vessels and instead of escort force of say, 4 destroyers (which stay as an escort group so the reasoning 'small units to keep tabs on more places' does not apply here), it'd create one carrier in their place for lower cost.
As someone who's been around this game for.. three years? Two n a half? A while, I can safely tell you that nothing in this thread, literally NOTHING, is new.
Don't believe me? Go look at gigantism threads made two years ago
Assuming that you actually do know what you're talking about, I skimmed through 'similar threads. Aside from our half-off-topic discussion about efficiency-effectiveness-cost relations, similar threads seem to lack any considerable discussion regarding utilization of things like proper shipyards or current HP/armor features (which isn't that weird since those are rather recent confirmed by Schine features). In addition, this thread was first made from the standpoint of a player who wanted to make a statement and address certain reasons he heard people used against gigantism, which was somewhat more original. Though at least I saw a few good arguments I didn't see brought here, but those I'll reference only if there will be further need to.
I apologize if I sound hostile now, but I start to think I have good reason for my irritation. I will from now on not involve myself with further discussion with you about this topic till with each new statement of yours you'll be willing to provide sufficient information or direct references to programs and vessels (preferably, with their statistics). I don't have time to check through your mentions and claims, threads you reference, look for the actual values and hard data regarding your own claims that show you're wrong (looking around for fuel consumption data of different ships - trusting you do know what you're talking about - wasn't a time spent pleasantly) and then, on top of that, having to explain my references to you as you apparently didn't bother to read about them before regarding them (vide your absolutely horrible misinterpretation of potential rover's RTG lifespan vs for how long it was made to sustain the rover itself or blanket statement that 'everything was surely discussed and there's no point').
Really sorry, I personally do not wish you ill but with how this exchange goes, I simply do not see much point (beyond thread bumping which this threads doesn't need that much) as it's a waste of time for both of us.
One idea could simply be more weapon and effect systems. Having too many options will get to the point where you cant put EVERYTHING in your ship, which means it would be vulnerable to something.
I am very much worried about this, to be honest. We already have plenty of complaints and work regarding balancing things like weapons/effects and how well they do in comparison with each other. I know that one more weapon is considered, but I'd rather have features related to weapons frozen for this time being - there are plenty other, major things people look toward Schine's work on.
One of the more significant questions (to me) regarding fuel is how renewable should it be?
As far as its uses go, I'd rather not lock anything away with fuel, I'd prefer if it was simply a denser/more scalable type of energy
There were some ideas regarding that. I personally suggested for fuel to be rather common but expensive, yet dependancy on it scaled and ships being able to different types of propulsion, each coming with its pros and cons (including need of fuel).