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    1. godmars

      Gigantism

      Heresy! All of your opinions are wrong!! Now I shall show you why by straw-manning your entire argument! /sarcasm
    2. godmars

      Gigantism

      I dont have any issue with large ships being extremely potent but IMO 'it takes a long time to build' is a poor justification for gigantic ships being the end all-be all ( if that is what you are implying) . Time shouldn't be the only factor in their construction, and if you know what you are...
    3. godmars

      Starmade and 3d decorations.

      Because a chair will totally add depth to starmade, right? Not anything that improves exploration, combat, or any other core gameplay mechanics? Nope, just an object that serves no functional purpose. In the end it's all subjective, but i'd much rather have more stuff to do with my ship instead...
    4. godmars

      Solutons to discourage gigantism?

      Valid point, except the TC mentioned nothing about limiting sizes for performance purposes ;) In the long, long run it won't matter anyway. Thrust changes and the implementation of fleets will more than likely lead to changes in the linear bigger = better mineset as far as gameplay goes
    5. godmars

      Starmade and 3d decorations.

      This. At this time, IMO, it'd be nice but I would take something that actually gives players something to do besides decorate their ship or expands/improves other gameplay elements
    6. godmars

      In Developement Cockpits: Simple solution (remote core access)

      Na. There isn't any reason this needs to be forced on smaller ships where the core could logically be in or directly behind where it's cockpit is. So long as the avatar isn't sucked into the core when it's entered, the same effect would be achieved regardless. Starmade is all about leaving space...
    7. godmars

      Invulnerability and Base Raiding

      im not disagreeing with you but imo at the current state this game is in all it'd promote if it were implemented right now is waiting for everyone in a faction to log off and then going and smashing their base
    8. godmars

      Rejected Scale of blocks.

      From the roadmap: https://trello.com/c/ztycVUFa/23-shrinking-the-size-of-blocks-overall " As described here and here the idea of making all the blocks in the game smaller. We don't see any benefits that would come from this that could be achieved through other means. Discussions are seen in...
    9. godmars

      Docked ship components should share stats with mother ship

      So something that has been bugging me as I am building a new ship is how, in most circumstances, modular components are functionally useless. This is glaringly apparent to me with the ship I have which consists mostly of parts that need to move, and currently the only way to have this...
    10. godmars

      Fauna UpDate What do You think?

      This was literally the first thing I thought of when fauna was being talked about. Hopefully we can interact with it in a more meaningful way than nuking them from orbit, lol
    11. godmars

      The Rail show off thread!

      Not yet..maybe we can get NPC giants in the Fauna update though, :D in fighter mode that thing is 12 blocks tall, and counting attaches transformed it's at 27. I think a mistake I made was trying to make it as close to VF size as possible though. really pushing for space now, especially with...
    12. godmars

      The Rail show off thread!

      Stat sharing would be nice. I think the big fear, at least from what I was reading was that it would mess with the curve for power generation/thrust? With that thing specifically, it has a 3:1 thrust-mass ratio just to keep from being sluggish with everything else attached. You'd have a lot...
    13. godmars

      The Rail show off thread!

      Now you too can pilot a star-fighter that transforms into a giant robot because reasons!
    14. godmars

      Aesthetics suggestions

      This can already be done..or do you mean besides the three sizes we can choose already?
    15. godmars

      How far could rail tech be taken?

      With the one I was testing I had stick the cockpit in the lower torso because of that. But even then, they still bug out currently (in that instance the turrets cant decide on what they want to aim at)
    16. godmars

      CA-05 Hawk - Optimization

      Redesigned cockpit/smoothed legs Increased Mass: 201 Increased Energy Regen by ~5% Increased thrust to 1.85:1 ratio Shields increased ~2% DPS increase to 1008
    17. godmars

      How far could rail tech be taken?

      Comr4de already made a notZaku here: http://starmadedock.net/content/ams-02-ezekiel.2694/ I made one myself but it's not quite of that caliber. It's tough but doable
    18. godmars

      Weapon balance, we don't need that

      I Maybe on a server where max speed is 300 MS and you can fire the most basic missiles at stuff you cant even see visually, but they are much more manageable in vanilla which is what it should bebalance around, IMO. If anything we just need some sort of indicator on missile lock and possibly...
    19. godmars

      Very simple way to make small ships useful (no gigantic titan nerfing)

      So has anyone ever thought of how things will play out once we have working fleet AI? I mean, yeah, it's probably a ways off, and its skewed now, and the big ships may need some tweaks either way, but... yeah your lone fighter probably can't beat a frigate or whatever, but can you imagine what...
    20. godmars

      Blast door Wedge texture orienting incorrectly

      I'm not sure if I am wording this well, so here is a picture . The top most wedge orients sideways while the bottom one orients 'correctly'. Plex doors align fine so i think its just this one.