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    1. NuclearFun

      Suggestion Restart posting news threads here

      ✔ And what happened with Dev Blogs and more communication as has been promised countless times?
    2. NuclearFun

      My Thoughts on the New SM

      now i miss the funny rating
    3. NuclearFun

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      I have a problem with how secondary reactors and stabilizers work - wanted to put a smaller secondary reactor in between the main reactor and the stabilizers. While the block count of reactors does not affect main reactor stabilization the distance between every reactor and stabilizers seems to...
    4. NuclearFun

      Prerelease v0.200.250

      Haven't done a lot of playing lately, so i may be late to the party. But honestly: wtf is that red power worm? Is it just temporary? Just another stupid thing to build around? ...as if refitting ships wasn't already enough fun... If i want to have a conduit connecting power and stabilizers i...
    5. NuclearFun

      Prerelease v0.200.250

      it has been a month without official news, would have settled for a "happy new year" message.
    6. NuclearFun

      Power update and the community content section

      then it will be a part of a very small group that could easily be found by using the search function. Having ships from 2014 in the popular content section that (while still nice to look at if they spawn... has the chunk thing be fixed?) very probably will not work just isn't very newcomer...
    7. NuclearFun

      Power update and the community content section

      Then updating the upload is practically no work at all, i could live with it...
    8. NuclearFun

      Power update and the community content section

      While the designs/aesthetics may still be good, it would be nice to have a filter setting that excludes outdated ships ("include ships before update: yes/no") for the sake of newcomers and sanity. Major system updates like the former turret update or the coming power thing would deserve such a...
    9. NuclearFun

      yes, can do

      yes, can do
    10. NuclearFun

      NuclearFun's Ships

      Thank you, and there are 4 :cool: just a hull right now, like everybody else i am waiting for the power update
    11. NuclearFun

      NuclearFun's Ships

      I am still here:
    12. NuclearFun

      StarMade Ship Systems 2.0

      Trying to balance capital ships vs small ships through power or similar is either very complicated or going to fail nonetheless. I would prefer the balance coming from different detection ranges depending on ship mass and turret turning rates or/and the already suggested carrier system where a...
    13. NuclearFun

      StarMade Ship Systems 2.0

      It breaks with the numbers, balancing the power output against thrust and mass is the thing that still will be the problem. I for one hope for a massive reduction of hull mass and tweaks on thrusters and weapons (whats the point of not having to fill the ship with systems when it has to be...
    14. NuclearFun

      Phobos Battleship - Minor interior update

      Fixed a few flaws seen in Sabers ship review video
    15. NuclearFun

      darkshipyard 2017

      That fleet looks intense (and evil). Very nice!
    16. NuclearFun

      Power System Overhaul Proposal

      Very interesting indeed. I kind of like it... Although: there will be a lot of refitting to be done (especially Saber and Criss with the Trade Guild etc)
    17. NuclearFun

      Phobos Battleship - A few minor fixes

      a few display blocks and holes
    18. NuclearFun

      NuclearFun's Ships

      Well, that is not true. There are a few that i converted to the new docking system and added new stuff (Manticore, Deimos, Kali, Aurora are still working). Biggest problem for me is slabs and DARK GREY HULL (the best addition ever). Also: building new stuff is way more fun.
    19. NuclearFun

      NuclearFun's Ships

      I have the perfect solution, after like 2 min of hard work i came up with