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    1. FunnyBunny14

      [unRecruitment] =Sector Red 7= The faction you can't join. 100% applicant rejection!

      Is that a not-application? :rolleyes: Edit: I really don't hope that WarSong doesn't show up soon!
    2. FunnyBunny14

      [unRecruitment] =Sector Red 7= The faction you can't join. 100% applicant rejection!

      Name: Look at my profile! IGN: Don't have one (and I'm telling the truth now. Do I need one?) Previous factions: Spaaaaaaaaaace! and The carrot guild Previous bans: Non ((never) played online before) Ships I've built: Looking to (not) get started designing lovely ships Why I want to join...
    3. FunnyBunny14

      How I feel (and want) salvage to work

      I submitted a bug report for it, and it is in queue, but for now nobody but myself is updating that page anymore. I guess they're too busy with fixing all the other bugs. Oh, and maybe you should build a ship that is capable of catching an asteroid? That would seriously be cool.
    4. FunnyBunny14

      How I feel (and want) salvage to work

      Did you already notice that the beam doesn't behave like you want it to? And why did you steal my idea :p Yeah, I too wanted to make a modular tool ship, but the bug with beam not moving with the ship kind of made me not do that. So good luck with yours! I hope the bug gets fixed soon, but in...
    5. FunnyBunny14

      Bug Error with play.star-made.org:4242

      That sounds like the dev server. Do you have the right version installed?
    6. FunnyBunny14

      Scanner doesn't do what it is supposed to do

      It doesn't use the listed e/s, and it immediately starts scanning again after it has been used. And this might be intentional, but the charge can't be controlled like the jump drive charge can be controlled.
    7. FunnyBunny14

      How I feel (and want) salvage to work

      Hmm, I'll go test it myself tomorrow. I'll even go to a server to see if that makes a difference.
    8. FunnyBunny14

      Bug 30 FPS drop

      More blocks will make your game slower. Put your max segments drawn at 1000 and see if you still get that problem. Also make sure that you turned shadows off. I wouldn't rexommend turning antialias off when you are using 256 or 128, because it makes it look a lot better, but it is worth trying...
    9. FunnyBunny14

      Missile + beam/pulse combo bug

      Are you certain that you are using the right program and/or not you making mistakes with spaces and formatting?
    10. FunnyBunny14

      Jumping from 60+ FPs to less than 5 when loading a planet is extremly annoying

      There were indeed a few dev builds in which planets ignored the max segments drawn option. I don't know, nut maybe this should be looked at.
    11. FunnyBunny14

      How I feel (and want) salvage to work

      I know, but I just think weird things happen when it is alligned like that... Anyway, I'll try tomorrow (it's late, and I don't really feel like doing tests right now).
    12. FunnyBunny14

      How I feel (and want) salvage to work

      Pressing C has the problem of the beam disappearing, so I never allign myslef completely when salvaging. Here's another theory on why it won't fo faster: maybe the game can't process the beam htting the blocks fast enough? Because there shouldn't be a hard cap, otherwise it would have been in...
    13. FunnyBunny14

      How I feel (and want) salvage to work

      I don't know about the bard cap, but I got it up quite high with a rather small amount of modules. Are you using 1 salvage cannon and 1 cannon? Then it is salvaging 2 in one burst because the cannon also adds to the salvage damage. Just the way the damage gets used gets changed, but dps is the...
    14. FunnyBunny14

      How I feel (and want) salvage to work

      That's because it does 10 ticks on the first block it touches in a burst. If you do 20 damage, you'll mine a block, and when another pulse begins immediately after that, it would seem like two blocks are mined in one go. I doubt that is true. It can salvage a maximum of 1 block per tick, but the...
    15. FunnyBunny14

      How I feel (and want) salvage to work

      First of all, I like the new system now. I've been playing around with it some more, and I found the pulsing quite useful and different/new/fun. I think that pulse is really usefulmfor asteroid mining. Compact array, fast mining, long pulse means that you can salvage an entire one in the time...
    16. FunnyBunny14

      Thoughts about the recent trailers and equalty between shipbuilders.

      Ah, I see. Well, as developer you do need to be careful what you answer to, and since nobody actually knows your intention when you discuss things via internet (body language, etc. that can't be seen, but is vital to the discussion), so ai guess we shouldn't be too hard on him. He is really god...
    17. FunnyBunny14

      Salvage Pulse Correction

      I actually like the pulsing part of the salvage now. Well, almost. There is this one bug, and it's very annoying (why, one click, why :confused:)
    18. FunnyBunny14

      Thoughts about the recent trailers and equalty between shipbuilders.

      Sometimes, mybe. I once asked how to make custom factories, but he didn't answer to that (but I can understand that, it probably isn't possible to so so until the modding API is finished). But when he does answer, he is quite clear about everything (while still keeping the details from me of...
    19. FunnyBunny14

      Minecraft in Space?

      In minecraft you only have what you are given. You can't really do much with anything, except for redstone, but that also has its limits. At least in starmade your "pickaxe" can be made to look like a whale and your "sword" can be made to look like a fancy disco. And let's not forget how small...
    20. FunnyBunny14

      Steam is Coming to Starmade!

      We do indeed need at least the hp system and the shipyards. Optional (but preferable) would be to have the creature system, NPC factions and the quests working properly too. But something tells me schema already has a plan, and I really can't wait to see what it is. And now... Smile :)