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    1. docpenguindoc

      DI TIE Interceptor - Chin Cannons

      Apparently I never noticed that the Interceptor had chin cannons as well as the wingtip cannons, so I added them. To best utilize them, you have to set it in volley mode then switch to focused as your firing to keep the delay between each shot.
    2. docpenguindoc

      DI TIE Bomber - Visual Update

      I moved the laser cannons into the wings, because that's the more accurate placement. I also added the missile tube at the bottom where they're launched from.
    3. docpenguindoc

      Doc Industries Shipyard

      Tantive IV Release Finally got this thing relatively finished, only things I really want to add besides more variants are better displays in communications and other rooms where I put display modules but couldn't come up with anything I'll posted pictures in my Shipyard post. You can view the...
    4. docpenguindoc

      DI Tantive IV 1.1

      Tantive IV While this ship may be several times larger than anything I've built prior, I've still done what I could to make it just as interactive, and thus it features several rail features (shown below), turrets, and escape pods, along with a full 4-deck interior complete with rail doors. All...
    5. docpenguindoc

      Working on posting the Tantive IV later today

      Working on posting the Tantive IV later today
    6. docpenguindoc

      Slave I is out, and hopefully by this time next week the CR-90 will be too. I just need to make...

      Slave I is out, and hopefully by this time next week the CR-90 will be too. I just need to make some sort of map/tour first
    7. docpenguindoc

      DI Slave I 1.1

      Slave I A modified Firespray-31-class patrol and attack craft Similarly to my Millennium Falcon build, I've tried to include as many features as I could find to make this the best Slave I that I could. Here is an interior tour w/gifs. For external features visit my shipyard page...
    8. docpenguindoc

      Doc Industries Shipyard

      Hiatus Report 2 -Slave I release- Visit the Slave I post here : https://starmadedock.net/threads/doc-industries-shipyard.31547/#post-379927 I just updated my Slave I post in this shipyard, and will be posting it to the dock momentarily. In summary, it has: - 8 System computers - 2...
    9. docpenguindoc

      Going to try and release the Slave I and Tantive IV this month

      Going to try and release the Slave I and Tantive IV this month
    10. docpenguindoc

      An alternative FTL System - WarpSpace

      I would love to see this type of thing in the actual game, because while I personally prefer the in-game mechanic as I build mostly Star Wars ships, and the Jump drive is essentially a Hyperdrive, whereas this mod matches Star Trek (among others) propulsion where you enter FTL and can travel the...
    11. docpenguindoc

      Roninx' Shipyard 1:1

      Love this Raider-Class Corvette. Definately a lot better then my heavily WIP version lol (Although technically it'll be a Raider-II) Your post says this isn't your original hull, I'm curious whose it is?
    12. docpenguindoc

      Roninx' Shipyard 1:1

      Keep up the great work! Love seeing more ship replicas.
    13. docpenguindoc

      Doc Industries Shipyard

      Hiatus Report It's been a bit more than 3 months, and here is just a dump of some of my thoughts while I've been on break for what to do when I'm back (Still not sure when that is.) I was inspired to post this after Hasbro Pulse posted this beauty: Vintage Collection Razor Crest, and Video of...
    14. docpenguindoc

      Red blackholes

      Pretty sure this thread is completely dead, However it is interesting to note that since its demise, we've now have the first ever image of a black hole: I suppose this means both in-game colors are acceptable, if you count that top part as red
    15. docpenguindoc

      Need help with reactor stabilisers

      They've since removed the requirement for them to be a certain distance apart. As long as the reactor stabilization is good, then it should be fine.
    16. docpenguindoc

      Minor break for a few weeks while I live out the Squadrons hype in BFII

      Minor break for a few weeks while I live out the Squadrons hype in BFII
    17. docpenguindoc

      Doc Industries Shipyard

      Logic Bug As of writing this post I can't seem to reproduce it, but I do want to preface this post with saying that this is probably my own fault, since it's got over 100 docked entities. As my Tantive Project nears completion it has begun to cause a few issues, but only really when I'm on...
    18. docpenguindoc

      Doc Industries Shipyard

      Combat Testing I was on the Cakebuild Server, and Fireknight014 offered to do some fighting, and since I've never actually fought anybody with my ships, I tested them out to see how they can do. Granted I only fought one person's ships so I still can necessarily speak to their effectiveness...
    19. docpenguindoc

      Did some fighting with Fireknight014 on Cakebuild for the past hour or two, and turns out my...

      Did some fighting with Fireknight014 on Cakebuild for the past hour or two, and turns out my weapon systems on all my ships is more than just superficial. Beat him in most matchups
    20. docpenguindoc

      School ends this month for me, and by then I might have my CR-90 done, or at least basically...

      School ends this month for me, and by then I might have my CR-90 done, or at least basically done. Just finished decks 2 & 3 today, besides adding in the doors, that's most of the interior done. Decks 1 & 4 are just crew quarters. There's a lot of rail doors though to go around... Plus...