Would it be possible to make it 9x5x9? you'd only need one extra block on your docking mechanism to fit it then. =) You and high damage though @Thalanor , makes everybody else's ships seem like they're made of paper :p
Nice to know a small swarm can nuke those pesky pirate bases. Been meaning...
To be fair most people I've met are not fabulous builders. Those that I have been lucky to speak with generally agree that either you design systems then make it pretty, or you make it pretty first and then stuff it with whatever you need. Don't feel bad if it's not gorgeous, you can always add...
I totally agree, since Jamming only works on the player ship and countering drones with drones is somewhat redundant the best way to deal is somewhat undecided.
Coordination between players is great, although requires multiple player ships, in which case everyone should just jam and be done...
Try Perma-Jamming your ship. AI will ignore anything Jammed and so far is my trick to beating drone swarms. A small frigate with a few powerhouse weapons and a perma-jam should take care of most drone swarms. Mind you this won't work with AI because as soon as one exits the jammer is disabled. I...
I actually use the whole thing as a turret on my ship and then just undock whenever I need more mobile support. It's a throwaway turret with thrusters basically. Generally speaking the AI would be active long before ever releasing it into the wild so it's not a big deal.
Wants... whenever I finish my light carrier i'll be building one of those. As well as adding a heavier version of my flea design. Which will probably be named The Roach.
This looks awesome and does help in certain situations... but I get the feeling deploying these all over would be cost...
True, although Jammer ships can fire while jamming. It does not appear to break the jam effect from what I've seen against the AI so far. Cloaking ships on the other hand do break cloak the moment they fire.
Generally if your goal is take out pirates (unless they're Isanths), you'll most likely...
I've attempted but the AI never seems to get close enough to understand what's going on. Could just be a problem with my logic circuits but I prefer mines. Set the logic to repeat and activate on launch, give it enough oomph and it'll fire out without hitting you. They're quite effective with...
Angry Orchard Hard Cider, I never liked beer, still don't but that stuff is amazing. Anywho, it was a nod to @Thalanor who mentioned earlier he had Lasagna and Beer nearby. You could easily replace it with my favored donut + espresso combo. Which is yummy and invigorating.:p
I actually had...
Yikes! 600 per second? That's a hefty chunk of explosive projectiles there, admittedly I think swarms missiles are the worst option though. They target haphazardly and only occasionally target something important. Much better off using large numbers of ~equal size turrets. Cheap turrets are...
I was thinking radar, and overdrive (for quick escapes) would be a must. Jump drive as well, and it'll probably be something dog related. I've got a dog right by my shoulder licking my ear so... definitely dog-theme inspiration going on over here.
So I was reading the news update about Faction Points and Scanners and what not. It got me thinking about a situation that'll probably happen quite frequently in multi-player environs. What with player deaths now causing a loss of all important FPs, would a drone ship be an ideal "scanner ship"...
So using all the discussed information so far I've created an ultra small drone with as much of the information gathered in mind as possible.
I present the Flea.
Stats:
7x7x5 - fits in the default docking box with some room to spare
Balanced energy regen - everything out gets regen'd before...
Probably so. Would certainly explain why it's confusing as all getup.
Although multiplying damage effectively by 6x (2x then 3x )for a 6x power increase is still reasonable. Very Space efficient too. Whenever it gets fixed, if ever, it'll still be a fair deal space wise, only using about 2/3 of...
Looking at the numbers I don't think that's even needed. So i'm trying to nail down exactly what's going on with OD... I have the following evidence and some conclusions...
150 two block missile... Add OD it displays 300...
against Hulls this does 900 damage...
against Shields this just did...
Well triple to everything is great, <S>but I don't think that's quite how it works, my damage indicators are only tripled on shields unless</S> it's a display bug... Hate those soooo much...:(
1800 per missile and not really a loss at all. :p You can see above the difference is minimal. You...
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