At the moment I agree, artificially limiting turrets as is would be pointless. However once those issues are theoretically resolved. As the poster above mentioned, 2.2k drones. Yah.
The problem with AI blocks is that now you've still got the same ridiculous turret spam except with better AI...
The real advantage of pulse missiles is the tighter turn radius, lower speed easier to turn. However dps wise it's only beneficial when you have somewhere around a 10:3 or so ratio. Damage rapidly scales but reload is much slower to scale. Interesting little tid bit i've found x)
STOP effect only keeps 1 from moving.
Missile + DB can be taken out by mass AMCs very quickly.
AMC + AMC is GREAT but only targets one drone at a time.
Individually this works. No doubt about it, a 100 mass drone vs a 12k mass turret, probably gonna lose 1:1.
The issue is the drones generally...
I'm not (generally) a fan of limitations either, however in the context of a game limitations can be quite fun in themselves if not add to the fun.
Take monopoly for instance, you're only allowed 2 hotels per square... if you could have say, 80 hotels per square what's to stop someone from...
Mine are quite small, I do plan on upping the size proportionally but right now they are 7x7x5. Despite that size they have an effective 1.1k shield and an anti-missile turret.
Strangely enough I saw/read rather that everyone was attempting missiles so I added AMS. It's extremely cheap and...
As I am reading this a thought occurs to me regarding AI swarms. As the AI becomes smarter it becomes more and more apparent that swarms are a valuable offensive/defensive measure. Therefore, have a variable attached to the player which limits the number of active AIs they may control at any one...
Evil is doing 15-20x your already massive damage to shields. x)
No worries though, even without the graphs I can still make it so you can see damage vs shield and damage vs hull... admittedly it's very easy but that graph... so tempting.
I think the only true countermeasures to drones consist of some combination of the following as generally one countermeasure seems to be met with a large amount of frustration when faced with a sizable number of drones;
Stealth - if they can't target you, then they won't shoot you... seems...
Try something like Cannon - Damage Pulse - Punch Through, it won't hurt armor much but most people prefer shielding over heavy armor anyways (which makes pierce useless since it does nothing to shields). This is a trade off for range but it offers massive damage potential with a relatively small...
Just tested it, single ion block setup on a 7x7x5 drone is only 243 e/sec and offers the full 60% damage reduction. I imagine making it taller by one docking enhancer's worth would at most require only 3 ion blocks. As for activating it I'll stick with manually for now. I don't honestly have...
only 5% of your total blocks is needed for full effect if the drain is too much you're either using a realllllyyyyy big ship or too many ions. I can use an ion on my 7x7 drone without any effective drain at all. Mind you it's really just the one block for full effect =)
you'd have to add some...
I know off hand that with ion weapons the best ratio is right around 49-51%, less with pulse cause yeah ion pulse is unbelievable... Actually most of the supporting weapon types offer the best dps at around that same ratio. Will be interesting to snap some pictures of the graphs in action once I...
I like the idea of testing but it seems like it would require a huge punnett square. Something like...
basic(no armor or shield) | basic w/ shield | light armor | light armor w/ shield | advanced armor | adv w/ shield
all of them additionally with and without ion defense effect and piercing...
+1 doors are awesome. Dunno though whenever I finish this prototype it should look pretty awesome in it's own right. =P
who knows with some testing maybe we'll have multiple options now for effective drone launching. woot!
On the push thing I can understand it does needlessly complicate stuff. Was trying it and yeah, epic fail, lagged my 16GB of spare ram server until it decided to shut down as a safety. Which, is fun... but yeah. Can't imagine that many collisions being great on an even bigger scale.
It was...
So as I was reading the first few pages of this I came up with an idea for a canister style rack. As I continued reading I saw that I was not the only one and built a prototype right away!
The idea is simple, launch the rack, give it a push and then it grazes the edge of it's launch tube. At...
Already in the works! Was one of the reasons I have yet to finish the effects honestly... the other reason is laziness.. and a new-found obsession with making a drone launcher...
Thank you, I was wondering why pics didn't work. Bah pics from dropbox are so fickle these days x)
It was actually meant to save me inventory space so I didn't have to hold 80,000 of every thing to try it all out on capital ships. But theorycrafting works too. =)
I'm posting this here in general discussion because it just doesn't seem to fit anywhere else. It's not a mod or a skin, or anything like that it's a separate program from Starmade but intricately tied to what I personally find the most difficult aspect, Weapons... Specifically what damage does...
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