Actually, the altered version does only 600 damage. The kicker is that the OD triples damage vs shields. So you only lost maybe 2 missiles, the remaining two however do about full damage to everything in the radius.
@keptick Results on a brief soul drone modification...
3 On the left is the stock soul drone results. Pretty much to be expected.
3 on the Right are using OD, they only have 16 total missile blocks instead of 143. Power usage is ~equal (massive either way) but the end result leaves a huge...
Mmmm salted tear drop cookies.. lol.
Do bobby AI's understand multiple weapon systems? mine seem to derp out and only use whatever is in the first (occupied) slot from the left. OD I think would be more effective on much smaller missiles. If you cut the number of missiles on your Soul drone by...
Feels a little cheesy though hiding missiles behind missiles to achieve better explosions.
Pic of the spread, Left was focused, Right was unfocused.
This was 3 single missile launchers placed in a 9 wide 4 high triangle formation. Assuming each missile was more powerful you could potentially...
I can confirm that formula appears to be correct.
1-amc group : 150 power
2-amc group : 330 power (165 each which is 10% higher each)
3-amc group : 540 power (180 each an additional 10% for the extra group)
This makes me wonder what the optimal spread for missiles is, would 3 evenly spaced...
Given how punch through works I wouldn't bother with it if you're going chain-guns. Quite frankly I wouldn't bother with explosive either.
Reasoning as follows;
Punch through carries damage leftover from the first hit into the next block in the line. Unless your chain-gun hits for a...
I concur! My statistical analysis indicates anymore than roughly 1:1 is a waste of effort, BobbyAI's movement is derpy anyway you slice it. Honestly speed is a null issue though, I add two thrusters per 35 blocks or so. Mainly because very little is needed, force from mass ejection is generally...
Is it possible to have a drone-gasm? cause those are just too sexy. 6k missile is niiiice, mine are using ~similar damage cannon - pulse combos but they are considerably longer... to be fair though I sort of cheated and purpose-retrofit one of my earliest ship designs into a drone. Still though...
Problem is the logic circuit alone would be massive:eek:. Imagine having to calculate all the positions of the drones @_@ then having to perfectly time the launch sequence to clear each of them from the tube, it'd take forever to nail down let alone launch them all.... but that's not stopping me...
Your drones look awesome @Argyle_Ninja but they look really close to each, unless that's an optical illusion. If you don't mind me asking how do you intend to deploy those? the racks are over/under configuration? I imagine you'd use push lasers from the center no? If so be careful, they can be...
Excellent to know about the core trigger, I was building one just a little while ago and was hoping speed wouldn't be an issue, although with launching it is, so I guess I'll just have to spam more push lasers :p
Was thinking about the cannon/cannon micro turrets... kind of wondering how small...
Ah, so exactly the same thing I did with my canister launcher then. I was thinking you somehow magically linked the main ship to the docking units on the rack itself. :rolleyes:
Yeap logic is a fickle and strange thing, especially when it comes to drones.
So if the activator is actually on the main ship can the main ship undock said units? I thought it was posted that the main ships logic couldn't do that :confused: ~confused~
I think the logic from mothership -> docked ship was tested earlier in this thread and it was a no go. I would have to check on it as i'm not 100% certain.
@keptick agreed, the shotgun idea would prolly not work unless they were spread very far apart and pushed evenly, in which case what's the...
I had the same thought not long ago. It was based on the canister/rack idea in that you'd load up a can/rack and then they'd be pushed into a launch tube and logic gates would repeat some push lasers to force them out. I thought it'd look awesome but honestly I think unless the timing was...
Indeed, I'm having difficulty making swarm missiles actually work against... anything really. I can't imagine they'd do well, although to be fair these drones are TINY. 7x7x5 , barely big enough to pack in all the systems let alone engines and thrusters (just 2 and it's kinda zippy none the...
In the midst of doing so right now actually, sadly I have yet to create an anti-drone ship though. However early bets are astonishingly good, large 10k mass turrets are being shredded without ion drones (Though I get the feeling those might make it go quicker). I can't honestly say how well they...
Thanks, figured that one out ages ago though, however there is an issue with smaller cannon sizes. It seems any block count less than about 6 completely fails to destroy any missiles at all. Not generally an issue on a ship but with small drones it's a bit of an annoyance. Meh, I'll just drop...
I've always been a fan of quantity over quality. So when my earlier experiments at anti missiles got boring (cannons and beams only do so well) I tried fighting missiles with well... moar missiles! Oh and there were ALOT of missiles... IIRC about 340 or so... nearly broke my poor laptop, had to...
Off topic - try missile/cannon/explosion on an anti-missile turret. They miss about 90% of the time but the collateral damage is hilarious. Killed a planet fighting pirates with those. Good times :p
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