I have two turret barrels side by side. Barrel number 1 has hull blocks that entrap barrel number 2. Barrel number 2 has hull blocks that lock it to barrel number 1. When activated, barrel number 2 clips right through both sets of hull blocks to aim itself. It will do this every time, even after...
Never regret it! Whether it is a bug, different configs, or data being interpreted differently....it still allows all of us to explore an option that we weren't exploring before.
Keep 'em coming =)
They must be some really odd configs then, lol, if they defeat the shield supply/recharge rate bug (it's in the tracker) and provide reverse transfers from mothership to docked entities!
If it helps, I am on the Shattered Skies server, although I do not believe they have many custom settings...
I did not test your module but I did recreate it exactly as you specified and tested it in a multitude of different ways. I also am fairly sure that shields are not transferred from a mothership to its docked entities. I tested this myself last night. I do not know what you are seeing on your...
From recent testing, this seems true....to a point....the only three percentages I've seen are 5%, 10%, and 100%. This is why I try to build large even multiples of 10 for my total shields and shield regen test beds, lol....it makes it much easier to watch the regen with a timer and calculate...
I've been testing it for days. Shield drain from entity to mothership? Mothership reverts to reduced recharge. Shield supply from entity to mothership? Entity reverts to reduced recharge. Shield drain from mothership to entity? Entity reverts to reduced recharge.
The bug appears to be the...
I created your setup, exactly as specified: (274 rechargers and 14 capacitors with alternating 2 x beam modules @ 2 second delay.
I then had it charge a mothership with empty shield capacitors. The result was this: 9700 charged in 60 seconds.
I then removed the motherships capacitors and put...
Because the shield rechargers on the docked shield supply ship revert to 5-10% recharge rate the second the shield supply beam fires and will stay at that rate until 1 minute post termination of the beam. At this point, you may as well have those rechargers on the mothership as the penalty is...
A master ship with a docked shield supply entity will regen it's shields faster than if it were using it's own shield rechargers. I understand this. But when the shield capacitors of the docked shield supply ship reach zero, then what? The docked entity is still limited to the 5-10% recharge...
I tested again to make sure I am correct. I built an independent entity with 20k shields and 1100 per second shield regen. I of course added power regen and capacitors. There is 1 shield supply computer and 1 shield supply module. I did NOT dock this entity to the master ship. I simply kept it...
I tested this myself this morning. Using a docked shield supply entity definitely does not work efficiently. The second the docked entity fires it's shield supply beam, it's shield recharge rates reverts to the reduced "in combat" rate. So although it may be able to SUPPLY shields to the master...
I have nearly the same exact problem, except that random barrels revert to "ship" with no apparent rhyme or reason. I can set them back to turret, and even without logging in or out they will sometimes pop back to "ship". Very odd indeed and apparently no answers here (I sort of necroed this...
Thanks a million for the advice. I'll redesign them appropriately.
.....now if wireless logic links would just remember they're linked.....sigh =)
Take care!
My power supply beams appear to be using exactly double what their reported draw is. I have a single group of 2508 that reports an appropriate 752400 power consumption under ship entity. When the beam fires, it draws that 752400 for a second then spikes to 1504800 exactly until it shuts off...
I don't believe so...my HB is not very large and here on Shattered Skies the sector size is 12k. Its driving me nuts, lol. It "was" close to a planet (about 800-800 meters) but I popped it and ate it to stop the station from spawning inside it (although my faction mate did not see this...so that...
There appears to be some error in the way the server saves my current position. Let me explain:
If the game crashes or I log out inside an undocked ship: When I log back in, my ship and I are 100 meters+ from my HB.
If the game crashes or I log out inside a docked entity: When I log back in, I...
How about bringing that server online long enough for the players to save their BPs local? I do not believe that would require much effort or oversight on the part of the administration.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.