What a lot of people don't understand is if they made a modern day battleship with all the modern day systems (missiles/cannons/advanced armour, possibly lasers/railguns, there working on these today) this would be extremely dangerous to small aircraft. However for a number of reasons no one will build one.
It would be very expensive but cheaper than a carrier.
It can only be in one place, it can't project power over a large area like a carrier.
Its really good at killing things in range but its not really great at a lot of other things a carrier can do.
The main reason why a battleship doesn't exist at the moment is it is far to expensive for its limited a role to justify the expense.
Strategically they are designed to be like a tank in ground warfare. (I'm going there and if you don't want me to you have to stop me) and for quite a while that hasn't been necessary to destroy something.
Also the viability of large ships comes down to powerful small weapons or powerful defences. If something very small can wreck something big then there will be nobody would use expensive big ships. If defences are better than weapons it turns into a slugging match and then bigger ships are generally better. When its about break even then small ships in numbers can also win with large losses. So it all generally comes down to your technology available.
I prefer big ships, its what I build. I would like the warheads to be available for bombers to do damage to titans is fine. This will allow small ships to do damage to big ships and in numbers be very dangerous to big ships. It would be nice if AI drones could actually try to ram if they had warheads fitted. But if you have massive damage with warheads it will all end up being small ships ramming stuff,preferably cloaked. You know somebody is going to do it repeatedly. You can make a shipyard to make a batch of them docked to a rail....If that's what you want on your server, fine its your server, but essentially anyone that wants to make a larger than small ship will probably leave once they figure it out.
A lot of the earlier posts had massive amounts of armour. Unfortunately with the mass per block changes it makes a lot of them very slow to accelerate. I've had to limit the amount of hardened armour so I can decently accelerate.
It would be very expensive but cheaper than a carrier.
It can only be in one place, it can't project power over a large area like a carrier.
Its really good at killing things in range but its not really great at a lot of other things a carrier can do.
The main reason why a battleship doesn't exist at the moment is it is far to expensive for its limited a role to justify the expense.
Strategically they are designed to be like a tank in ground warfare. (I'm going there and if you don't want me to you have to stop me) and for quite a while that hasn't been necessary to destroy something.
Also the viability of large ships comes down to powerful small weapons or powerful defences. If something very small can wreck something big then there will be nobody would use expensive big ships. If defences are better than weapons it turns into a slugging match and then bigger ships are generally better. When its about break even then small ships in numbers can also win with large losses. So it all generally comes down to your technology available.
I prefer big ships, its what I build. I would like the warheads to be available for bombers to do damage to titans is fine. This will allow small ships to do damage to big ships and in numbers be very dangerous to big ships. It would be nice if AI drones could actually try to ram if they had warheads fitted. But if you have massive damage with warheads it will all end up being small ships ramming stuff,preferably cloaked. You know somebody is going to do it repeatedly. You can make a shipyard to make a batch of them docked to a rail....If that's what you want on your server, fine its your server, but essentially anyone that wants to make a larger than small ship will probably leave once they figure it out.
A lot of the earlier posts had massive amounts of armour. Unfortunately with the mass per block changes it makes a lot of them very slow to accelerate. I've had to limit the amount of hardened armour so I can decently accelerate.