Planned Capital Ships and Motherships

    What do you think of the suggestion?

    • Absolutely love it!

      Votes: 16 30.8%
    • It's good

      Votes: 3 5.8%
    • It's not bad

      Votes: 7 13.5%
    • Couldn't care if it's in or not

      Votes: 1 1.9%
    • Don't particularly like it

      Votes: 7 13.5%
    • It's bad

      Votes: 4 7.7%
    • Bloody awful!

      Votes: 14 26.9%

    • Total voters
      52

    Blaza612

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    I can agree with that the lower thrust is power an weight constraints
    By this, do you mean that you'd like to make the factory stuff a lot heavier, and cost more power? Already they use up more power, but not sure why they'd really need a mass increase, since again, they're only used for civilian/support roles.

    think hard weaponry being excluded unless you are using repair beams or salvage beams and other such modules used for support
    Are you saying that you like the idea of excluding hardmounts from Industrial Capitals? I can't entirely understand. :p

    A carrier would be the perfect candidate for such a role nothing for straight face to face combat if you get what Im going for
    I don't really get what you're going for, sorry. :/
     

    Wolverines527

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    By this, do you mean that you'd like to make the factory stuff a lot heavier, and cost more power? Already they use up more power, but not sure why they'd really need a mass increase, since again, they're only used for civilian/support roles.



    Are you saying that you like the idea of excluding hardmounts from Industrial Capitals? I can't entirely understand. :p



    I don't really get what you're going for, sorry. :/

    Sorry for keeping your long texts as they are im using a phone but for your first question

    yes industrial blocks should weight a lot. Mostly due to it being all the equipment to make the gear logically would be pretty heavy perhaps not to being outrageous but being maybe significant enough to not wanting to bring your ship near a dangerous situation

    Im against hard mounted AMCs, missile beams and pulse lasers

    Im sorry that you arent getting what i mean thats probably my fault most likely im aiming for a support/civilian ship but it looks like we may be having similar ideas im just thinking of ways to make captains of such vessels want to avoid getting into combat or battles

    I will be back at a later time got to go get some sleep
     

    Blaza612

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    Sorry for keeping your long texts as they are im using a phone but for your first question about why industrial blocks would weight a lot. Mostly due to it being all the equipment to make the gear logically would be pretty heavy perhaps not to being outrageous but being maybe significant enough to not wanting to bring your ship near a dangerous situation
    Ah, the problem here is that since they have to dedicate their power and such to Capital Industrial systems, I doubt they'd be used as warships. I'm not so inclined to have a mass increase, mainly because the primary function of a Capital Industrial would be civilian and support, and thus would warrant more specialization into the industrial systems, rather trying to fit weaponry. Because of this, it'd need to be able to move at a relatively decent pace, to keep it's versatility.

    Im against hard mounted AMCs, missile beams and pulse lasers
    Alright, will add that in.

    Im sorry that you arent getting what i mean thats probably my fault most likely im aiming for a support/civilian ship but it looks like we may be having similar ideas im just thinking of ways to make captains of such vessels want to avoid getting into combat or battles
    Again, I can see this thing going into combat, but only for the sake of fleet support. Again, it's going to need to dedicate a lot of it's power and such towards the industrial/support systems, which would all excel without weaponry taking up that space/power. Thus, there's already an incentive to not have guns on them.

    I will be back at a later time got to go get some sleep
    o/
     

    Wolverines527

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    Ah, the problem here is that since they have to dedicate their power and such to Capital Industrial systems, I doubt they'd be used as warships. I'm not so inclined to have a mass increase, mainly because the primary function of a Capital Industrial would be civilian and support, and thus would warrant more specialization into the industrial systems, rather trying to fit weaponry. Because of this, it'd need to be able to move at a relatively decent pace, to keep it's versatility.



    Alright, will add that in.



    Again, I can see this thing going into combat, but only for the sake of fleet support. Again, it's going to need to dedicate a lot of it's power and such towards the industrial/support systems, which would all excel without weaponry taking up that space/power. Thus, there's already an incentive to not have guns on them.



    o/
    Ah, the problem here is that since they have to dedicate their power and such to Capital Industrial systems, I doubt they'd be used as warships. I'm not so inclined to have a mass increase, mainly because the primary function of a Capital Industrial would be civilian and support, and thus would warrant more specialization into the industrial systems, rather trying to fit weaponry. Because of this, it'd need to be able to move at a relatively decent pace, to keep it's versatility.



    Alright, will add that in.



    Again, I can see this thing going into combat, but only for the sake of fleet support. Again, it's going to need to dedicate a lot of it's power and such towards the industrial/support systems, which would all excel without weaponry taking up that space/power. Thus, there's already an incentive to not have guns on them.



    o/
    Turret wise i would say medium to light turrets should suffice for the fighters and other picket craft
     
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    I keep dropping in to check what's going on but there is so much to read, I just don't have the time to keep up to date with it haha

    I'll have a skim through later tonight and get back to you on that :)
     

    Wolverines527

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    I keep dropping in to check what's going on but there is so much to read, I just don't have the time to keep up to date with it haha

    I'll have a skim through later tonight and get back to you on that :)
    Lol same here its very hard to keep up with this kind of thread
     

    Blaza612

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    I keep dropping in to check what's going on but there is so much to read, I just don't have the time to keep up to date with it haha

    I'll have a skim through later tonight and get back to you on that :)
    Lol same here its very hard to keep up with this kind of thread
    And I'm the one who started the damn thread. :p


    Turret wise i would say medium to light turrets should suffice for the fighters and other picket craft
    The thing is, considering the fleets that the Capital Industrial will be supporting, I imagine that big battles with big ships are indeed going to be a thing. I'll keep Capital Turrets for Capital Industrials (They only get a 25% buff), so that those who can engineer their ship well enough could still be able to give their Capital Industrials significant defense against such big ships. Keep in mind that these will still be very limited, due to the amount of power/space that needs to be dedicated to the industrial systems.
     

    Lukwan

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    Well, I can't believe I got through all that. (no, I could not read the whole thing.)

    The only aspect that I can agree with is the benefit of creating a Class of large ship. To have a clearly defined line between smaller ships and the Titans will help with game-balance issues. A slightly different set of Nerf/Buffs that would allow the Devs more control over ship-sizes and provide for a 'Boss' experience.

    I'm baffled...lost already....and I really do care about the subject. If I cant make sense of it, what are the Devs gonna think, or young players? As near as I can tell SM is well on its way to providing most of the cool options under discussion here.

    The thread got front-loaded with so much baggage it has run off the rails. (just check the Poll)
    I can't see this thread doing much more than spinning it's wheels while discussing both Capitol ships AND Mother-ships. I could not follow the dialog because of the debate.

    "The frame of the discussion has too many angles, and sides." the~Wind

    Can we split these two concepts into two threads and start afresh?
     
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    I wish we could restart the thread(without having two threads), or making a "Capital Ships and Motherships II", and discontinuing discution on this thread.

    Blaza612 could make a new starter to include all the new ideas in this thread without 4 pages of unrestrained brainstorming, not the most review friendly read. To many people are reading the first page and the last page and posting on that. We need a blank slate.
     

    Blaza612

    The Dog of Dissapointment
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    Well, I can't believe I got through all that. (no, I could not read the whole thing.)
    I wouldn't recommend trying to get through the convoluted mess. :p

    The thread got front-loaded with so much baggage it has run off the rails. (just check the Poll)
    Ikr. I tried to bring back the guys who posted one thing and ran (Thus not contributing to discussion), but they seem to be keeping their idea of ignoring this.

    I can't see this thread doing much more than spinning it's wheels while discussing both Capitol ships AND Mother-ships.
    The thing is, this spawned from the old idea of Capitals, which were literally just babby Motherships. Hence, the Motherships stuck as a part of the suggestion, especially since they're in the same category and such.

    I could not follow the dialog because of the debate.
    Neither could most people.

    "The frame of the discussion has too many angles, and sides." the~Wind
    Ja

    Can we split these two concepts into two threads and start afresh?
    The thing with two threads, is that it starts to become more problematic/harder to read both. You're more likely to read one larger thread, then a couple of split up threads. It'd just make the discussion a bit more convoluted, and will add to confusion.

    I wish we could restart the thread(without having two threads), or making a "Capital Ships and Motherships II", and discontinuing discution on this thread.
    The problem here, is that most people have decided to leave the discussion. I'm really not sure why they left, but they seem to have. Hence, I don't think that a second thread will really help.

    Blaza612 could make a new starter to include all the new ideas in this thread without 4 pages of unrestrained brainstorming, not the most review friendly read. To many people are reading the first page and the last page and posting on that. We need a blank slate.
    The thing is, all of the ideas that have been confirmed by the community have been put in.

    To many people are reading the first page
    Not even that. They seem to read class limiting, and assume that the whole suggestion is shit, and post about the fact that they don't like the class limiting.