HELLO!
Me, strikyer, think about weapons! (again)
so, there is the first point:
There is the point:
make the core(the right-cylindric structure) able to use this weapon
Improvement:
-When the fight cursor moves, make it rotate face to the target(a laser who curves to hit is frick'in illogic!)...
uhr, this little alien wasn't really a secret,
when I started to create my first base, 4 or 5 spawned when I was building, they where starting to destroy blocks and attacking me... cool!
Shield Management
Hi
Today I look to the shields;
Their mechanism is pretty simple, that's why i have this:
This is an exmple: the shield surround the ship without touching the blocs.
With this we cand do an improvement, their management:
The circles is an representation of the shield...
Hi! Strikyer is back!
Today I have a BRIGHT IDEA :
Adding Tactical options for Battles!
many people will say "what? but why?"
Well you see, fighting against enormous Ships can be boring, sometimes you will not even have the size!
...And power of the cannon enemi reduce you to shreds in months...
yes but 150 damage are really anything, most of my ships deals ~250 000 damage for a cannon, if i combine it with a 5 radius it makes 10 000 damage for this 5x5 zone, it can make a really powerful cannon, don't you? with this system, we can ahinilate a normal ship (20x20) in a small amount of...
Hi i'm strikyer :D
today i'm talking about weapons and their fire,
like many people, attack with a huge ship to an other huge ship can be long and even boring because by doing that shoot small holes without seeing difference returns to us to question our arsenal's power.
that's why I came to...
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