Recent content by siserith

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      StarMade Ship Systems 2.0

      not really, what if you want to spread out multiple reactors across a large ship and run them at the same time to minimize powerless if one is hit, or being able to build individual reactors for individual systems. edit: i still cant see any reason to not allow multiple reactors at once, any...
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      StarMade Ship Systems 2.0

      really like how this is looking, for the most part, my only issue is not being able to have multiple reactors on at the same time, this seems counter productive and i cant see as to why you would not allow multiple reactors.
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      Magazines, explosive all round weapon buff's

      getting explosive is kind of the point, there's a lack of meaningful critical systems that actually cause real damage when damaged/destroyed i mean once a turret's single connection point gets hit it undocks anyways. yeah small turrets can hit missles but they wont hurt anything else, which...
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      Magazines, explosive all round weapon buff's

      well my idea of this is it would give a buff to turret based ships, since turrets often have to be crazy large to be any good and look terrible. and them exploding just seems like a way to balance them
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      Magazines, explosive all round weapon buff's

      A block that you can link to weapons and turret raildocks, magazine blocks would be an all round weapon buff to damage, range, reload, and projectile speed. magazines would be highly explosive when damaged and the whole cluster would explode at once if any damage is receive to the group, the...
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      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      it takes many more clicks and much more time to access the new system for slabs.
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      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      hey duke can we get the slider for slabs back too
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      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      please revert this to the one button system, this is really clunky.
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      New ai's ram into large ships with hilarious results

      every six ish hours when the new ai patrol rolls in.... they fly right through where my large in progress super star destroy 2800m in size, is located. they they ram into said ship it is immediately launched at 8000+ meters a second(far past my speed limit) spinning into space. giving me...
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      The Vaygr Empire [RECRUITMENT OPEN]

      looks like a no? and i see some spam mint chives lime, dont know about the orange or white stuff though
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      armor placement

      1- remove that ai, wont do anything for the torpedo currently. ai cant handle warhead torpedoes 2-it needs more clearnce 3- when firing point the torpedos at your enemy 4- dont turn your ship or speed up into them untill they clear you ship
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      New Armor and Effect Idea.

      i think something that repairs ship blocks is planned
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      What's a good way to make thirteen billion credits?

      mine/commands/salvage other stations for loots. should really make your own station.
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      armor placement

      did you happen to put ai in them? shouldant do that. and there should be no reason for them to spin also 11m is not that far from a ship should be at least 20..