Recent content by Ruethus

    1. Ruethus

      Entering your ship core without building a hallway, door, etc.!

      Faction-oriented docked \"Access Points\" would make enemy invasion much more difficult. Faction members can warp through the twenty layers of hardened and shielded hull, while others have to go through it while dealing with the turrets! In other words, Locked Doors to the ship!
    2. Ruethus

      Entering your ship core without building a hallway, door, etc.!

      @Trafalgar: Yes, I do. I suggested on another thread that it should put Bobby on Standby, and that Bobby should be C-Ved to whatever system it is supposed to control, such as a Weapons Computer to run the AMCs, or the Ship Core to run everything. Also, this makes Escape Pods a veritable option...
    3. Ruethus

      Entering your ship core without building a hallway, door, etc.!

      I have seen many people comment that "I wish cockpits would let me enter the Ship Core", and one of the latest updates make it so that a clever designer can do exactly this, while requiring little to no additions. With the update I am referring to, players can use (by default) the Up and Down...
    4. Ruethus

      Remote Control for Ships & Turrets

      So, the \"Fleet\" command blocks could be non-faction-home-only, since it is rather OP to control your fleet of \"Overcompensation Omega\" dreadnoughts from an invincible home base. Heck, this would even allow resourceful solo players to defend themselves against faction raids, but not without a...
    5. Ruethus

      Remote Control for Ships & Turrets

      That would be amazing! Add in the feature where cockpits change the FOV, and you can make highly versatile weaponry! There could be a \"Turret Controller Block\" that connects to all of the Turret Docking Modules in a set, and is treated as a weapon system in Flight Mode, letting you make a...
    6. Ruethus

      Building Tools/Features World Edit in Starmade

      Better make it a superadmin command. That would make it so that even among the admin only a few can use the commands.
    7. Ruethus

      Remote Control for Ships & Turrets

      So, the latest update allows players to switch between the mother ship and the docked ships without moving, which extends to turrets. But, the AI fails to reactivate! Perhaps if Schema could make it so that temporarily controlling a turret merely puts Bobby on \"Stand-By\" until you switch to a...
    8. Ruethus

      No dupe bug fix?

      Are you referring to the Block Removal + Symmetry dupe glitch? This often affects blocks broken when they are on the centerline of an Odd Symmetry plane, and returns to the player an amount multiplied by the number of planes set, to a maximum of x8. BTW I found this unintentionally, and have no...
    9. Ruethus

      Greetings, humans.

      I have found that a speedy ship, armed with several turrets, can easily take out multiple enemies of similar class, and foes of lesser class are simply shredded. Essentially, I circle and shoot. In fact, when implemented in large groups, even ships of much greater size and higher class can be...
    10. Ruethus

      Greetings, humans.

      Flying solo, building fighters both for myself and the AI, and having a general blast. I have been playing Starmade for about three weeks now, and wow is it great. As an amateur game programmer myself, I can admire Schema's progress in having this much awesomeness in the Alpha stage. My ships...
    11. Ruethus

      Question about shops

      I found that setting my faction\'s behavior to \"Declare War on Hostile Action\" allowed me to use my Faction Module-equipped turrets against the Trading Guild ships. I just had to get shot once, and then my heavy turrets ripped the Isanth-VIs to shreds. I wish you could get some kind of reward...
    12. Ruethus

      Landing Gear/ Repulser Fields.

      Landing gear would be GREAT. So many times I have been flying my combat ships into the hangar of my carrier, and am forced to awkwardly angle the ship so that A) the docking beam does not hit the door of the hangar, causing annoying collision spam, and B) the beam actually hits the docking...
    13. Ruethus

      Remote Control for Ships & Turrets

      Then perhaps a tiered system would be best. Tier I: \"Captain\" Fleet AI Module (Controls one other ship within 1500 meters; ship-placeable) 100k credits Tier II: \"Sergeant\" Fleet AI Module (Controls up to 4 ships or turrets within 1750 meters; station exclusive) 1mil credits Tier III...
    14. Ruethus

      Remote Control for Ships & Turrets

      This is in similar spirit to my ideas, and I think it should definitely be included. An \"Admiral\" AI block would make a cool addition, allowing any player to manage a small fleet within one or two sectors. I think the \"Admiral\" block should be station-exclusive, though, but let me explain...
    15. Ruethus

      Remote Control for Ships & Turrets

      Some additional ideas... > Make it so that BOBBY AI Modules take over when a ship is not the actively controlled ship, making turrets and ships automatic until the player switches to controlling them. > Make a special \"Fleet Command Module\" block, paired with a \"Fleet Command Receiver\"...