Recent content by Proxima_Centauri

    1. Proxima_Centauri

      Classify this ship!

      If this is a frigate then what would someone classify ships between 20k and 200k mass? They can't all be titans.
    2. Proxima_Centauri

      Jump distance based on max speed.

      My point is that a 100-block chain drive can have a net recharge rate (over multiple jumps) much faster than a jump drive with tens of thousands of jump blocks, thereby removing the penalty that putting a standard jump system would normally incur on a ship's performance. IMHO charging jump...
    3. Proxima_Centauri

      Jump distance based on max speed.

      Chain jump drive should be considered a separate issue. They are not an intentional feature and will probably be removed at some point as they take advantage of the fact that single module jump drives charge faster than large groups, thereby removing the intention of the devs for charge time to...
    4. Proxima_Centauri

      ship disappear at 0% hp

      To add to that, why not make them explode and disappear upon reaching 0 hp?
    5. Proxima_Centauri

      Generate top-down 2d image for ship HUD damage indicator

      There are a lot of great things about the Freespace 2 HUD that could vastly improve the HUD in starmade.
    6. Proxima_Centauri

      Planned Give Planets 100,000,000 hp Instead of 10,000,000 hp

      Planets are small in the game due to the limitations of servers/player performance, not because they are supposed to be easy to kill.
    7. Proxima_Centauri

      The Thryn [recruiting]

      As I said,
    8. Proxima_Centauri

      The Thryn [recruiting]

      I'm not sure what prompted such childish outbursts from Lecic and Inquis, so I'll just post updates to the problems the chain drive is having here. Here's the most recent incident with version 2 of the 3x3 chaindrive; there have been incidents with all recent versions but I do not have...
    9. Proxima_Centauri

      Docked thruster uses

      Huh looks like you're right, this must have been changed recently. Good to know that at least some of these exploits are getting removed by schine
    10. Proxima_Centauri

      Suggested Pirates are too easy.

      The AI as it is now is completely incompetent -it doesn't take full advantage of the thrusters on a ship -it doesn't fire any weapon at the max possible fire rate -its only strategy is to get as far away as it can without getting out of weapons range, and travel in a slow circle around the...
    11. Proxima_Centauri

      Docked thruster uses

      outdated comment
    12. Proxima_Centauri

      Planned Give Planets 100,000,000 hp Instead of 10,000,000 hp

      Uh not really, dps is determined by block count, not by rate of fire.
    13. Proxima_Centauri

      Something that rhymes with "Harris Class Frigate"

      The armor my ships usually end up at is around mass*200, but it's going to vary widely with hull type used, hull shape, and hull thickness. I estimate your ship may be 150k mass when finished so that would put it at around 30 mil armor using this very rough calculation.
    14. Proxima_Centauri

      Planned Give Planets 100,000,000 hp Instead of 10,000,000 hp

      It only requires one charge of about 300 mil energy to fire the weapon once. It will when it requires them to build a 2,100,000 block ship to destroy planets rather than a 210,000 block ship. Do you have any compelling reasons for why planets should be so easily destroyed? They are planets...