Kupu's thread

    kupu

    Colouring in guy.
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    Ok guys, i'm finally getting around to explaining how to customise the new HUD layouts and small guides on creating your own UI sprite sets.

    It'll be in instalments, but hopefully some of you will find it useful, even if it's just to remove notifications or shift things around relative to your resolutions.

    In time i hope to showcase how to create your own assets for it to create your own themes.

    http://starmadedock.net/threads/modding-the-hud-user-interface.6667/
     

    therimmer96

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    Ok guys, i'm finally getting around to explaining how to customise the new HUD layouts and small guides on creating your own UI sprite sets.

    It'll be in instalments, but hopefully some of you will find it useful, even if it's just to remove notifications or shift things around relative to your resolutions.

    In time i hope to showcase how to create your own assets for it to create your own themes.

    http://starmadedock.net/threads/modding-the-hud-user-interface.6667/
    can it make the stats bars at the bottom of the HUD like beforee?
     
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    Sweet! Guides! Been messing around with GUI lately, maybe I'll learn something, eh? :D
     

    kupu

    Colouring in guy.
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    Update time!

    I've always been aware that not everyone can run 256 resolution textures. The 'pixel' pack was created to address this, however as the Default texture overhaul came (along with a load of new blocks) the spare time i had to work on a purpose made low resolution pack diminished.

    As i've briefly mentioned before, i have begun work on it once again. It's a recreation of the "Default" textures in a low 64px resolution. I've no intention of providing a 2nd set of unique designs for 600+ blocks, but i do know the current Defaults are not purposely created with low res users in mind. It's a little unfair.

    So here's just a quick WiP shot to show how the designs translate into low res. 64px
    The emphasis is on providing a cleaner texture at low res. Same designs.




    I should also have a Rail Docking block texture to show off soon enough. I'm quite fond of it ^_^
     
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    Update time!

    I've always been aware that not everyone can run 256 resolution textures. The 'pixel' pack was created to address this, however as the Default texture overhaul came (along with a load of new blocks) the spare time i had to work on a purpose made low resolution pack diminished.

    As i've briefly mentioned before, i have begun work on it once again. It's a recreation of the "Default" textures in a low 64px resolution. I've no intention of providing a 2nd set of unique designs for 600+ blocks, but i do know the current Defaults are not purposely created with low res users in mind. It's a little unfair.

    So here's just a quick WiP shot to show how the designs translate into low res. 64px
    The emphasis is on providing a cleaner texture at low res. Same designs.




    I should also have a Rail Docking block texture to show off soon enough. I'm quite fond of it ^_^
    Wow good job, I couldn't even tell this was the pixel version and not just an image of default.

    Looking forward to seeing the rail design. It's an external block so it has to mesh well with all hull types and colors, not an easy task.
     
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    Any chance you can you give us an ETA on the textures for rails? I really want to do some tutorials but for future proofing they will need to look like what they will look like.
     

    kupu

    Colouring in guy.
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    Any chance you can you give us an ETA on the textures for rails? I really want to do some tutorials but for future proofing they will need to look like what they will look like.
    A couple of days from now. This doesn't take into account the code work having to be done for new animation types / orientations though. (Why the delay?)

    The texture assignment system has been changed. Faces can now be given a individual texture regardless of position on the maps. This allows me to remove duplicates, removing about 70 redundant textures but subsequently completely remaking the texture sheets / remapping every texture in the game.

    It's pushed the textures back a bit, that and the function for some blocks were in limbo for a while.
     
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    The texture assignment system has been changed. Faces can now be given a individual texture regardless of position on the maps. This allows me to remove duplicates, removing about 70 redundant textures but subsequently completely remaking the texture sheets / remapping every texture in the game.
    Fricken' Sweet!
     

    NeonSturm

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    The texture assignment system has been changed. Faces can now be given a individual texture regardless of position on the maps.
    Nice.
    That's why the rails use so many different textures? But the green light block is now very ugly... no more pretty traffic lights until they get their own texture.
     

    kupu

    Colouring in guy.
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    Nice.
    That's why the rails use so many different textures? But the green light block is now very ugly... no more pretty traffic lights until they get their own texture.
    lol. Yea, sorry about that. Schema likes to doodle on the sheets while things are WiP.
     
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    I'm assuming you're reorganizing everything from the ground up? Organized sheets = Best sheets

    kupu 2012
     

    kupu

    Colouring in guy.
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    I'm assuming you're reorganizing everything from the ground up? Organized sheets = Best sheets

    kupu 2012
    Yea. I am. It's still a little bit of a puzzle to get things fitting as optimal. But it makes LOADS more sense now. (to me at least ^^ )
     
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    Also NeonSturm now i have a little more control on textures on which face, i will try the wedge computers at some point.
    I'm really going to have to scour for texture bugs after this. I know there were a few textures that are not properly aligned right now.

    Also Will we be getting more blocks that can be rotated more than just the 6 different directions? I mean get the texture facing the way you want and rotate it so the graphic is aligned a specific way? (just like we do with the rails, this would be really handy for at least the display module)