All this talk of server this and server that...
What about single player?
"Oh, just buy the blocks You need from another player". What about single player?
"Become the pirate and beat up other players for resources" What about single player?
"Resource collecting is hard now. That's the point. This will keep players from dominating others in faction wars" What about single player?
"This creates an incentive for players to join a group" What about single player?
"You shouldn't be able to whip up a frigate and play competitively without some work" What about single player?
These changes are being looked at purely from an online only, competitive only, large scale only point of view. However, this game offers a single player mode, and has NPC good and bad guys, animal mobs (the spiders), and will some day have missions to take.
Do You have any idea how lame the game could be with all this tryhard crap in it? Why should I have to bend over backwards to replace My fighter if I get shot down while doing a fetch quest for the trading guild? I already got shot down, I lost some credits and have to pay for a new ship, there could be other penalties as well. Why should I have to spend a day grinding away looking for / making parts, just so I can take another crack at that mission?
If I have to run a heavily modified config file and cheat with admin commands just to have a little fun, then the devs have failed hard at video game design.
Check it out: I've been playing the same survival world in Minecraft for two years, and I've never felt the need to use admin commands or mods to accomplish anything. Well, I did cheat for the first time to weeks ago, as I was going through hell getting those new rabbits all the way from freshly-generated biomes back to My home, so I broke down, went online, and found out what to do to get rabbit spawn eggs.
So yeah, after two years of solid survival, My only cheat was bunnies for My castle lawn, which I wouldn't even have to do if the game had some sort of "Update pre existing biomes with new native wildlife function".
The same can be said about all the other decent games I play: Work doesn't feel boring because it's fun, and fun isn't spoiled by the work.
no mods. No cheats. No admin crap unless it's to fix a glitch (I'm looking at YOU, Skyrim).
But Fatty! When You buy a ship with credits, the blocks just come out of nowhere!"
Well then, You better get right on to Schema about those pirates, cause' now when You shoot a pirate base, they instantly spawn in waves of ships. Out. Of. No. Where.
Pirates. A bunch of slacker criminals flying around in stolen ships, living in patched up, run down stations, have an infinite supply vehicles. You do realize the infinite farming potential here, Right? What's to stop Me from knocking out the pirate base's turrets, then camping there in a noobcube with it's own turrets, doing the following:
Shoot pirate base with cannon.
Pirate base poofs ships in out of nowhere.
My turrets kill pirate ships.
I enter pirate ships, enter build mode, strip ship, re-enter My noobcube.
repeat.
Oh, but I can't buy in a ship in SP, because of the scary munchkins.
"Then just use admin commands if You're butthurt about SP, lunchbox".
A good game shouldn't require it's players to muck around with admin commands or mods.
Hell, most players of this game are so dumb, They refuse to pay attention during the first tutorial, and are completely oblivious about build mode even existing. If You expect players to read the wiki about admin console, enter the game files, alter twenty flipping things in the server.cfg and blockxml, just to enjoy the game, I, well... For the sake of not having the Mods banhammer Me into the next decade, I'm just going to bite My tongue.