StarMade v0.1721 More building options

    Criss

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    Holy crap. The dev release for some of these features was released like yesterday. You're a legend schema!
     
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    ´has the crafting system been changed or not?
     

    therimmer96

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    Mod API?

    Sweet! Is there any planned timeline for it or is it just something you are starting too look into?
     
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    schema said:
    Furthermore, thanks to Mincrafter127's ModLoader, it was a lot easier to understand what is needed for a solid API.
    And a nick was misspelled…
    yay for typos :p

    Edit: typo was fixed
     
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    And I hadn't even tried all goodies from the previous update...
    Not that I'm complaining though, great work. :cool:

    Greets,

    Jan
     
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    I... Can't... Wait... For.........

    THE CRAFTING UPDATE!!!!

    Seriously, have you lot seen the new names? Processor and active processor (no more 'crystal' in the name!), motherboard (very, very easy to remember, replaces storage node), circuits and imbued circuits. Also saw some scrap in there, and the recycler seems to have been retextured, so I can't wait to what use it will get (recycle, duh! But what? The scrap maybe? And how will we get the scrap? So many questions!).

    The new blocks are also a nice addition, although some blocks don't appear to be done yet, but that's fine, because then we just get more in the next update!

    Edit: Wait. I forgot the downside: so many new ideas :(
    How on earth do you expect me to keep up with these kind of updates in my WIP ID list? This just isn't fun anymore!
    (Read: Thank you! The ID list shall be my purpose from now on!)
     
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    Schema got us again, i want to play so much right now, i want to check every little detail you gave us
     

    Keptick

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    *Opens game*

    *sees that there is a new version*

    -"wtf, already?"

    *Goes to the website's news version*

    *starts reading*
    ...
    ...
    *brain reboot initiated, brain reboot complete*

    *see's this* "522ClosedCopy/paste does not work with Symmetry"

     
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    The new doors/blocks and advanced build options are easily the most exciting things for me this update. I think with the circle/ellipse helpers, you've shaved an immense amount of time off of the building of complex structures because of how much of a pain in the ass it is to make large circles without worrying that you screwed them up. Will we be able to auto-fill helpers in the future, or will they be kept the way they are to prevent abuse?

    5000 radius tilted circle, I'm loving this. (I didn't even bother to zoom all the way back, shop and asteroid for scale.)

    Also, those glass doors have been well needed for ages now. Finally I can leave hatches off of small ships and just have direct opening cockpits.
     
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    The quality of life updates in this patch. HNNNGGGG.
     
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    Where is the Bobby AI shooting at missiles thing?
    How could you miss this essential thing in the News?
     
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    The sheer awesome of this patch cannot be underestimated, despite having no major content included! Great job, as usual, and I'm especially glad to see the sniper zoom, API work, and door wedges!
     
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    the update is 83.1 MB
    I like the zoom now I can sniper people, will we be able to craft weapons soon?
     
    D

    Deleted member 392097

    Guest
    I think that I have found a bug. When you are in shop and you look at the thumbnail for the Hyperflux Coil Thruster, it seems to be displaying the back of it and not the front. This gives it a very boring grey look.

    This is what is displayed:
    Hyperflux Coil Thruster Thumbnail.PNG
     
    D

    Deleted member 392097

    Guest
    I thought that was the front and the thrusts were the back
    What I meant was that it used to show the side of it that looked more welcoming. Rather than the 'front' which just looks really ugly. I think that it should show the part that is meant to look good. Because that thumbnail would really make me not want to buy it.
     
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    Circles! Ellipsoids! Space Donuts!

    Edit: Wait, it just generates a grid and I still have to place the blocks manually???
     
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