Crimson-Artist
Wiki Administrator
its not exactly game breaking to get 1 free jump. its merely convenientI feel like that is an exploit more than a useful feature.
its not exactly game breaking to get 1 free jump. its merely convenientI feel like that is an exploit more than a useful feature.
8 star systems, or approximately 128 sectors.How far is the max distance for JumpGates?
Its in StarMade/data/config/BlockBehaviorConfig or something like that. Don't know for sure as I'm away from my main pc, so correct me if I'm wrong...Hi!
I love this update but I have a problem, I can't find the configuration to increase the maximum sectors that you can travel using the warp drive.
If anyone could tell me what the config is called that would be great
Bloody hell, cool down with the caps.Me? I'm quite sad about this update. Unless we HAVE TO BUILD A BEACON FIRST. And then SPIN THE FTL DRIVE FOR AGES and then, GO THROUGH HYPERSPACE. Yes, THAT SOUNDS GOOD. BetTER.
'twas most a joke. LIKE THIS. I raise my voice SOMETIMES in a post LIKE THAT. It's actually at specific intervals but whatever.Bloody hell, cool down with the caps.
...Anyway, yeah, I agree with the moving-through-hyperspace thing (Would be lot cooler than just clicking a button and teleporting, which is boring.) but for alpha, this is a pretty neat implementation. Basic, but effective. When all base mechanics are in, Schema can start refining stuff and making it really cool.
As Schema has said, even the coolest animation/feature gets boring if you do it constantly. This is what would happen with a long "moving-through-hyperspace" thing.Bloody hell, cool down with the caps.
...Anyway, yeah, I agree with the moving-through-hyperspace thing (Would be lot cooler than just clicking a button and teleporting, which is boring.) but for alpha, this is a pretty neat implementation. Basic, but effective. When all base mechanics are in, Schema can start refining stuff and making it really cool.
We don't need it to be super-ultimately-cool... Just neat-looking and not too annoyingly flashy. A somewhat water-like blue wavy animation might work.As Schema has said, even the coolest animation/feature gets boring if you do it constantly. This is what would happen with a long "moving-through-hyperspace" thing.
Anyway, we don't currently HAVE hyperspace. We have Jump Drives and Warp Gates, the point of which are to instantly put you at your destination.
A nice take on hyperspace is the way EvE online managed Warping; spool up, speed up, then jump into a blueish murky tunnel and decelerate at the location.We don't need it to be super-ultimately-cool... Just neat-looking and not too annoyingly flashy. A somewhat water-like blue wavy animation might work.
Yeah, that's kind of what I was thinking of.A nice take on hyperspace is the way EvE online managed Warping; spool up, speed up, then jump into a blueish murky tunnel and decelerate at the location.
http://starmadedock.net/content/star-trek-reboot-warp-effect.1339/[DOUBLEPOST=1410640497,1410639654][/DOUBLEPOST]share pLZ
So that it feels like you have actually traveled rather some distance rather than just *poof* everything is different.So why does jump drive have the aesthetic appearance of warp drive? That makes no sense to me.
It's not worth having some warp tunnel effect when it only and always lasts for a split-second.