Where I'm going is that if power is uncapped then shield regen is uncapped, and 1 on 1 you have to keep escalating size to overcome shield regen. If both players are capped, there is more strategy.You may think you're doing something to help with performance by putting a hardcap on ships, but you're actually making things worse. 1 50k mass ship causes a lot less lag than 5 10k mass ships. Non-linear systems in Starmade correlate directly with lag.
[doublepost=1514684574,1514684488][/doublepost]
Oh, also, bigger doesn't always win. Bigger is generally worse even with pure linear systems just on a basis of how many targets and how many places a number of ships can be at one time.
EDIT- A quote from my friend Comr4de on the matter
"between two forces of equal weight, the one made up of more ships is more efficient. Say that you have 2 100k mass ships vs 10 20k mass ships. if the force of smaller ships takes out one of the larger vessels, that force has lost 50% of its firepower, whereas the loss of one ship in the other fleet is only a loss of 10%"
I wasn't thinking about 10 on 1. You are probably right about that.