Lecic
Convicted Lancake Abuser
Thank you for displaying a complete lack of understanding of why docked hull is a problem.Local shields only work downwards the docking chain. meaning you cannot shield your mothership from your docked entity.
Thank you for displaying a complete lack of understanding of why docked hull is a problem.Local shields only work downwards the docking chain. meaning you cannot shield your mothership from your docked entity.
Um.Lancake thought of spaghettis to be problematic before they really became popular here, so we have several measures planned to make it less viable to build in a spaghetti style, even though we don't want to share the plans until the weapons update is fully announced.
The current meta has always been to fill most of your ship with systems, as empty space would be a waste if it could hold more systems (or armor).
I do not dismiss the issues that people brought up though, such as the 2 part ships with a large distance in between and the spaghetti ships OP brought up (which is also an issue in the old power system as he mentioned).
Just pointing out that the most efficient ship is not always the best one. Or at least, it shouldn't.
That's not really the problem though, even if shields under fire penalty is global, you're only draining shield cap out of specific areas. You can actually test how this would work right now on the normal build if you have a mothership with no shields and dock a bunch of entities that have individual shielding. As soon as one entity loses shielding, you can just angle yourself so that it's less likely to get hit, taking damage on areas that haven't dropped shields and allowing that area to regain its cap. This really really hurts missiles, which rely on that alpha, single hit damage; it really hurts cannons, which work best with many projectiles and many successive hits to the same spot, and hurts beams that don't have as many penetration ticks as cannons nor as much raw block damage as missiles but benefit from hitscan. At typical combat ranges of 5km-10km, hitting the same spot on a ship at all is pretty close to impossible.Local shields only work downwards the docking chain. meaning you cannot shield your mothership from your docked entity.
Word, that sounds fantastic. Docked stuff popping off is one of the hugest strains on performance during combat, so hearing this is super nice.Unrelated to balance, we will also implement a solution for docks to no longer be a problem in combat performance wise, specifically things undocking. But more on that and additional balance changes that will address docked hulls in the more detailed news for this update.
So you have no plans, got it.even though we don't want to share the plans until the weapons update is fully announced.
Are you serious right now?I hope you understand that I don't really want to share the plans in a post here, as I want to have time to think how to properly format and bring all our notes together, since it's so easy to miscommunicate or say something wrongly accidentally.
Because saying you have something to fix an issue and refusing to tell anyone about it, which would allow for much greater feedback so that you can change ideas to account for player feedback and avoid falling victim to the sunk cost fallacy where you put a system in the game anyway against the players feedback because you spent so much time on it is a pretty clear indication that you are not being truthfull with your customers.Not sure why you are accusing me of lying :/
We are not accusing you of lying, we are suggesting you may be misinformed, which are very different things.Not sure why you are accusing me of lying :/
Your effort is appreciated, but ultimately the results could be better if you would listen to the dedicated community which produces a noteworthy number of effective alternatives.I just trying my best to make the game as good as possible
How many years have people been using that as an excuse?oh and the game is in ALPHA
Telling us nothing is worse.I told you when we are gonna tell you about the plans. There is probably nothing worse than me going and saying things that aren't well formulated.
Without critiquing too much because of how vague both of those suggestions are, both of those are in the right direction. But I'd STRONGLY suggest you also add incentives to group your systems closer together, so there is a reason to do something rather than a reason not to. It's far harder for me to rationalize doing something when it's more beneficial to do it X way rather than doing something because I'm getting punished for doing it another way.I told you when we are gonna tell you about the plans. There is probably nothing worse than me going and saying things that aren't well formulated. There are several options we are looking at for spaghetti ships. For one we plan a new style of damage that will do damage in a way that would hurt line shapes a lot. Not only that but there is also an option to give separated modules a cooldown meaning that having a structural weak ship in terms of modules is bad news. These are only some of the options we came up with.
The reason why I'm so careful with what I'm saying is perfectly demonstrated here.
Actually, in my experience the worst thing is not saying anything at all, and the second worst is saying something that isn't definitive in a way that makes it sound definitive. People are generally capable of understanding "we are looking at possibly adding [something], though it may not pan out".I told you when we are gonna tell you about the plans. There is probably nothing worse than me going and saying things that aren't well formulated.
This wouldn't be something like the "electrical" style damage Robocraft has, would it? I really hope I wouldn't have to "triforce" an entire battleship to minimize damage.For one we plan a new style of damage that will do damage in a way that would hurt line shapes a lot.
Fight me.Great work. Some exciting features and some necessary fixes. There are still issues as others have pointed out - so I won't get into those.
I'm interested in what the next few major updates will bring - I feel they will make or break this game.
Pressure is on.
Huge drama happens anyway. You release an update with a contraversial feature? Boom, huge drama. You don't release an update for some reason? Massive drama and whining. You tell the community about something before you're certain about it? Everyone goes nuts. You don't tell the community about something until it's going into the game, and there're perceived or actual issues with it? Lots of drama. There's no avoiding it, really, but at least an open discourse might save us all from unexpected issues down the line. :PThere is a reason for that RedAlert. There has been plenty of times where we said things in normal conversations and those things have been taken as face value. We are only humans and we speculate, me included. I say things that then later turn out to be wrong or not doable. In the past that has always lead to huge drama, and therefore I avoid doing it now. It's not that I want to do it particularly, but from my experience and nerves it seems to be better to be able to write my thoughts down at a point of time when I'm sure that it's 100% what I'm going to implement. Before that, even if I'm 99% sure already I avoid sharing it, because if that 1% turns out to be breaking, it will be an upset.
6 years, same excuse from fanboys.oh and the game is in ALPHA.......i think you know what that means
This isnt a normal conversation.There is a reason for that RedAlert. There has been plenty of times where we said things in normal conversations and those things have been taken as face value.
So the solution is a total information blackout on any changes until the last minute?I say things that then later turn out to be wrong or not doable.
Disclaimer:
All ideas and concepts presented in this are not final and are subject to change, nothing said here should be considered confirmation of any new features in an upcoming release unless otherwise specified.
And you keeping your customers in the dark has created drama AND mistrust.In the past that has always lead to huge drama, and therefore I avoid doing it now.