If they went with an implementation like that, I'd hope that it would ignore shapes for damage spreading purposes. This game doesn't really need to differentiate between wedges and tetras and other things for that in any case I can think of, and it'd be a performance problem at SM scale to go through and check each block shape as it's propagating damage. But, uh... we'll see. :PThis wouldn't be something like the "electrical" style damage Robocraft has, would it? I really hope I wouldn't have to "triforce" an entire battleship to minimize damage.