A few of these things you can yourself. The default StarMade experience is very rough. But most server admins still insist on running the game as is. Without making any change to the default config. "most are clueless how to change stuff" Schine also has also been very sloppy in dealing with this.
First and foremost change the default stations in the game. Just delete the existing ones from their Trading Guild, Pirate en Derelict folder. Then you can literally download every single station here on StarMadeDock and throw them in those folders. Start a new map and now all those stations are scattered across the universe. Now that is a map worth exploring. Beware this only works when you create a new map. It is not possible to change the stations on an existing map.
Change the default Pirates in the game. Make sure the blueprints default to enemy use is turned off in the server.cfg. Than add your own or ships from StarMadeDock. People add them here to be admired and used. What better reward then having your ship used on a server! Beware do not use ships with Heatseekers as they target everything. Try to use ships with little or no turrets. This limits debree and cuts entity count. Shot off pirate turrets can also cause endless waves of Pirates to spawn.
Set your spawn sector to be protected and peaceful. Protected means you can not damage players or ships. Peace means Pirates can not spawn in that sector. They can however fly into it! So make a bubble of sectors at least 3 by 3 by 3 with spawn at the center.
Change the default blocks players start with. Power reactors are always sold out at shops. Give new players 1000 of them when they start. Also add dockers, build blocks and factories to the default lay out. Do not add more credits you do not want them to empty the shop when they start. There inventory should have everything to build a basic miner and means to dock that miner on a basic station for when they log off.
Set planets to be as small as possible. The problems with planets come from there gravity that pulls ships strait through the planet plates. The rotation of the planet sector causes constant calculations of the stuff in the sector and is a big burden on both the server CPU and client CPU.
For fleets turn on in the server.cfg that fleets can only be formed with factioned ships! Do not allow players to add unfactioned ships to fleets!
Turn off the NPC. They are seriously broken en hog server resource. If the Traders NPC is given the start system 0 0 0 then expect your server to die just from the fleets they send to each player that logs on.
By default spawn starts out with an advanced shop. This also adds some advanced shops through out the standard pilon shops on the map. Advanced shops have rails to dock to. Anything docked to an advanced shop is invulnerable. That is great for players that like to hide. But it can create problems at spawn by people who claim all the dockers for themselves and add tons of crap to the shop. So when you start a new map. Add factioned caps to those four rails at spawn. Then use an entity command to set those four caps as the Trading Guild faction 1. That way your spawn stays clean without the need to remove all advanced shops from the map.
Besides this a more advanced option would be to add a wrapper for bounties and banks. Look in the mod section on this forum.
Do not run a StarMade Server with no change to the default config!!!!!
Single player and servers are the same thing so spice up your single player experience in the same way.
First and foremost change the default stations in the game. Just delete the existing ones from their Trading Guild, Pirate en Derelict folder. Then you can literally download every single station here on StarMadeDock and throw them in those folders. Start a new map and now all those stations are scattered across the universe. Now that is a map worth exploring. Beware this only works when you create a new map. It is not possible to change the stations on an existing map.
Change the default Pirates in the game. Make sure the blueprints default to enemy use is turned off in the server.cfg. Than add your own or ships from StarMadeDock. People add them here to be admired and used. What better reward then having your ship used on a server! Beware do not use ships with Heatseekers as they target everything. Try to use ships with little or no turrets. This limits debree and cuts entity count. Shot off pirate turrets can also cause endless waves of Pirates to spawn.
Set your spawn sector to be protected and peaceful. Protected means you can not damage players or ships. Peace means Pirates can not spawn in that sector. They can however fly into it! So make a bubble of sectors at least 3 by 3 by 3 with spawn at the center.
Change the default blocks players start with. Power reactors are always sold out at shops. Give new players 1000 of them when they start. Also add dockers, build blocks and factories to the default lay out. Do not add more credits you do not want them to empty the shop when they start. There inventory should have everything to build a basic miner and means to dock that miner on a basic station for when they log off.
Set planets to be as small as possible. The problems with planets come from there gravity that pulls ships strait through the planet plates. The rotation of the planet sector causes constant calculations of the stuff in the sector and is a big burden on both the server CPU and client CPU.
For fleets turn on in the server.cfg that fleets can only be formed with factioned ships! Do not allow players to add unfactioned ships to fleets!
Turn off the NPC. They are seriously broken en hog server resource. If the Traders NPC is given the start system 0 0 0 then expect your server to die just from the fleets they send to each player that logs on.
By default spawn starts out with an advanced shop. This also adds some advanced shops through out the standard pilon shops on the map. Advanced shops have rails to dock to. Anything docked to an advanced shop is invulnerable. That is great for players that like to hide. But it can create problems at spawn by people who claim all the dockers for themselves and add tons of crap to the shop. So when you start a new map. Add factioned caps to those four rails at spawn. Then use an entity command to set those four caps as the Trading Guild faction 1. That way your spawn stays clean without the need to remove all advanced shops from the map.
Besides this a more advanced option would be to add a wrapper for bounties and banks. Look in the mod section on this forum.
Do not run a StarMade Server with no change to the default config!!!!!
Single player and servers are the same thing so spice up your single player experience in the same way.