Good grief. Ok. I'm going to be as fair as I can about this, because I have a lot of positive and negative emotions about this.
First the good.
Simplifying the power system is the correct way to go from my perspective because I am mainly an artistically motivated builder and when you proposed factions and fleets it became very clear that this game isn't about creating the perfect ship. Its about creating RTS style units and expanding through space. A first person RTS where I get to design the units, production, aesthetic, and, command them at all levels? This excites me. Its insanely ambitious and is the idea I find MOST unique about this game (in theory) and yet I think its very possible.
By creating modular chamber systems and effects, you've passed the biggest hurdle, which was a power system that required a lot of investment for little gain. I understand the sentiments being thrown around about no challenge in creating ships now, and even agree...but I don't WANT to spend days perfecting a single unit. The challenge becomes RTS mixed unit tactics, and this creates near infinite possibilities. I applaud it (and the nifty anti grav system)
However...at risk of sounding like a total jerk...
Was this almost a years worth of work? I don't mean planning, polling the community, dealing with drama, optimizations, or any other side things. Without those, how long did it take to craft in game what you had there? I'm not really sure it is. I feel as if so much of the planning stage was overly drawn out and it ground this game and its community to a HALT. As a former Minecraft player, I am more then familiar with the concept of a game with very long development cycles. The difference with that game and this one was that they never left you in such a lurch that you felt like you literally couldn't invest any time in the game without being subjected to heartbreak or, worse yet, a complete sense of pointlessness.
I already know what you're going to say: This game is much more mechanically complicated and involved then Minecraft was. Everything has to be balanced and tested for game breakage. Fair enough. I was totally ok with the power update being a longer update. Months ago. So, yes, I do like the changes you've brought. Unfortunately, you've also changed your practices when it comes to promptness and transparency. The development of this game has gotten mired in perfectionism, polling, back and forth and a "it gets done when it gets done" attitude. Every update is presented with a "We want this perfect" so we get these massive changes that fundamentally change the basic game, make it feel unplayable until they're done, and then take the better part of a year. I was so excited to see the power update...then I get hit with "then theres going to be a weapons update (the last one had taken a large amount of time...but didn't quite halt everything) and a universe update (such a wild card that I can't decide whether it halts it worse then the power update did or if it does nothing) immediately following. I feel like I just got told to wait ANOTHER year.
So here I am. I really kind of need one of two things (preferably both) to happen.
1. Things have to accelerate. Less deliberation. Less perfectionism. More rushing. More MISTAKES you have to fix more in the name of having a game you can properly play. Like I said, I am not a stranger to long development times, but this ONE update almost single handily killed the community. People don't like feeling like they can't play the game for a year at a time (or 2 at the current rate I'm seeing), because to be brutally honest, until this update (and possibly the others you dropped on me as being "immediately after" this one) drops...this game isn't worth playing. And that SHOULD terrify you, but it doesn't seem to. Or at least I'm not sure because...
2. We need to know SOME sort of time table. From the beginning. You guys used to be fantastic about this. Constant dev-blogs and communication was a constant as well, and was actually what made the last weapons and universe updates way more bearable because we knew what we could do, what would be effective, and how much time we'd have. Not so with this one. To be perfectly bitter about it, you couldn't even hold to your dev blog a week promise for a while there. There's certainly an illusion of this, like a Trello that I cannot make any sort of sense out of and goal sheets, but lets face it: For the better part of 6 months we knew that there was a power update breaking everything coming....um....(scratches head)....sometime. Soon. Maybe.
One of these problems would be a little irksome. Both combined together will eventually kill the community of this game, and that makes me want to cry. I already gave up making videos because of how NOT fun it is to wait for this and still try to make something creative out of it, I really don't want to give up on this game...because it can be something beautiful. I'm hoping this update really does simplify things as much as you say, because it needs that boost
I'm worried by the time it reaches that...no-one will care. A game without players is a dead game. This game deserves life