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    Devblog 13th September 2017 (Power Stream!)

    Discussion in 'Game News' started by DukeofRealms, Sep 14, 2017.

    1. DukeofRealms

      DukeofRealms Count Duku

      Joined:
      Sep 4, 2013
      Messages:
      1,273
      Greetings Citizens,

      Over the past few months, we at Schine have been planning, documenting, discussing and developing a new power system. After a lot of work, we’re now ready for the first public showcase, live on our Twitch stream @ Thursday 4 PM EDT, September 14th (8 PM UTC). You can catch us on Twitch here. We’ll be putting stream highlights on our YouTube channel, and a complete overview of the new power system will be posted soon after.

      EDIT: Stream highlights (power overhaul dev blog currently being worked on :) )



      We’re not able to set a date for the first dev build just yet, but we are working to get it out as soon as possible.

      There’s still a bit of work left with GUI, textures, general stability, configuration, and balancing. In the last week, kupukupu has been working on some awesome new textures for power blocks, and LancakeLancake is tweaking power details.

      Other than power, planning is going on behind the scenes for the universe update. We’re still in the planning process, but aim to begin working on the weapons update (first stage of universe overhaul) directly after power.


      Thanks for playing StarMade,

      ~ The Schine Team
       
      #1 DukeofRealms, Sep 14, 2017
      Last edited: Sep 15, 2017
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    2. RedAlert_007

      RedAlert_007 Formerly known as AltAlert, man of many alts!
      Community Mentor

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      Thank fuck for that, I for one do I wish to be forced to watch a 2 hour stream for 5 minutes of information.
       
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    3. kiddan

      Joined:
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      Messages:
      1,003
      Totally didn't read the title and think the stream was actually streamed earlier today, and that Thursday was also a miscommunication. = P
      Thanks for the heads-up!
       
    4. psteiner

      Joined:
      Jan 14, 2014
      Messages:
      433
      Yay! Soon we can start builds without the fear of our power systems being phased out! Soon....
       
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    5. StormWing0

      StormWing0 Leads the Storm

      Joined:
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      Messages:
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      lol technically the old docking blocks are still in the game just not able to be accessed. :) That said it gives some of us a nice idea what we're in for and how things need to change to function.
       
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    6. Cluwne

      Joined:
      Aug 3, 2016
      Messages:
      136
      [nervous chuckling]
      I wouldn't be that optimistic if I were you. Especially with a new system that's more prone to change than a newborn's skull.
       
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    7. Liberatorcraft

      Joined:
      Feb 5, 2016
      Messages:
      6
      Man I used to play now I have came back and they are gonna change everything I know. Power, Weapons, etc. I guess I'm gonna have to hope it all works out. All hail Schine.
       
    8. Spartan-228

      Joined:
      Feb 10, 2014
      Messages:
      249
      The game is still in development. Granted that has been for, what four or five years now? Any way changes are to be expected and the community has been asking for them. Trying to make a game like this balanced, and still keep most of your player base happy cant be easy.

      I for one am happy to see a new power system. And I am excited for a new weapons system, although I am not looking forward to the over hall of all my turret designs.
       
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    9. RedAlert_007

      RedAlert_007 Formerly known as AltAlert, man of many alts!
      Community Mentor

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      More than 6 years
       
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    10. JumpSuit

      JumpSuit Lost-Legacy Director

      Joined:
      Feb 5, 2015
      Messages:
      280
      To be honest ever since the time of 2010... Schema has been working on the game engine for this game for far longer than the birth of the game became a thought.
       
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    11. Asvarduil

      Asvarduil Builder of Very Small Ships

      Joined:
      Apr 17, 2015
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      On this note, a request - please either A) remove Pulse, or B) make it less awkward to use as a standalone weapons system. If you don't want to remove it, because nukes, maybe make it into an 'Overload' system that supercharges the attached system instead. That way missiles + overcharge would remain nukes, and we could get some very interesting outcomes from other weapons.

      #DeletePulse
      #AddTheOverload
      #MakeWeaponsGreatAgain
       
    12. wraitheart

      Joined:
      Oct 11, 2016
      Messages:
      9
      just wondering are they going to remove or lock out the power and shield blocks or change there status to decorative
       
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    13. kikaha

      Joined:
      Jul 10, 2013
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      Going to keep it alongside the new system to start with.
       
    14. JinM

      Joined:
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      Finally! =)

      So what time is edt in Berlin time? Is 4 pm edt 10 pm in germany? And how do I change utc to german time? plus 2 hours?
       
    15. Thingie

      Thingie Professional Lurker

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      10:00 pm Thursday, in Berlin, Germany
       
    16. Zyrr

      Zyrr Chronic Troublemaker

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      "weapons update and universe update"

      [​IMG]

      in all seriousness though, cool
       
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    17. silverfoe

      Joined:
      Sep 12, 2017
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      84
      5 hours left, looking forward to tonight! :X3:
       
    18. MeRobo

      Joined:
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      During summer it's utc+2, winter utc+1
       
    19. Dr. Whammy

      Dr. Whammy Executive Constructologist of the United Star Axis

      Joined:
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      So we are getting weapons changes? Thanks for the heads up.

      I wonder what you guys are going to roll out with that planet update you were teasing us with.
       
    20. AtraUnam

      AtraUnam Maiden of crashes
      Community Mentor

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      Only to live in fear of the weapon system being phased out immediately afterwards \o/ /j
       
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