- Joined
- Aug 10, 2013
- Messages
- 56
- Reaction score
- 6
I tried to start Starmade after a long break, however after a bit of trouble I've found that all but the latest of my large builds cause the World0 server to quit to Main Menu. Creating a new universe results in a normal start, however attempting to spawn in aforementioned ships from the catalog will all but poison the server. Going into the local files and deleting the offending ENT files will allow the world to start, but I'm left with having lost access to my most beloved builds.
If there is no way to get my ships to work in Starmade again, I'd love to know if there is a way to extract the models to OBJ format instead so I can at least keep those.
Reviewed material:
How do I recover ships or stations from broken worlds?
Single Player World Fails to Load
I tried to Google for anything related to Error 29998 on starmadedock.net, but received no results.
"Your search - site:StarMade Dock "Error 29998" - did not match any documents"
When I ran into the issue:
Started Starmade
Selected World0, and pressed play
I was presented with error 29998
====================================================
Edit October 5, 2017:
StarMade v0.199.654(a) - Corrupting version
StarMade v0.199.646 - Rollback version
====================================================
Within the World0 folder, I've tried:
"
Deleting chatchannels.tag
Deleting CATALOG.cat
Deleting SIMULATION_STATE.sim
Deleting TRADING.tag
Deleting FACTIONS.fac
" -SmilingDemon, Single Player World Fails to Load
Deleting all entities
(Deleting all of the entities, especially the ships I created and copies from backups of such, will allow World0 to be started again. This doesn't fix the problem I have.)
Creating a new universe and spawning the ships from the most recent catalog
Creating a new universe and spawning the ships from an older copy of my catalog backup
"
-copy the ship's entity name (e.g. "myname_numbers.ent" without the .ent) from the serverfolder that doesn't load
-load new, fresh universe in client, spawn a core, name that core by pasting the"myname_numbers", exit universe
-copy everything with "myname_numbers" from the crashed server over to the fresh server(yes, replace existing)
-load the new universe, core should now bee your recovered ship
-save blueprint, exit, launch catalog tool, export for backup.
" -DrTarDIS, Single Player World Fails to Load
I increased memory from 8gb to 12gb, then down to 10gb. Attempts to start World0 failed, but were not met with Error 29998.
====================================================
I followed the instructions here: How do I recover ships or stations from broken worlds?
When I reached the end, I was presented with Error 29998.
====================================================
I have log files on G-Drive:
[Problem Resolved, G-Drive link removed]
If there is no way to get my ships to work in Starmade again, I'd love to know if there is a way to extract the models to OBJ format instead so I can at least keep those.
Reviewed material:
How do I recover ships or stations from broken worlds?
Single Player World Fails to Load
I tried to Google for anything related to Error 29998 on starmadedock.net, but received no results.
"Your search - site:StarMade Dock "Error 29998" - did not match any documents"
When I ran into the issue:
Started Starmade
Selected World0, and pressed play
I was presented with error 29998
====================================================
Edit October 5, 2017:
StarMade v0.199.654(a) - Corrupting version
StarMade v0.199.646 - Rollback version
====================================================
Within the World0 folder, I've tried:
"
Deleting chatchannels.tag
Deleting CATALOG.cat
Deleting SIMULATION_STATE.sim
Deleting TRADING.tag
Deleting FACTIONS.fac
" -SmilingDemon, Single Player World Fails to Load
Deleting all entities
(Deleting all of the entities, especially the ships I created and copies from backups of such, will allow World0 to be started again. This doesn't fix the problem I have.)
Creating a new universe and spawning the ships from the most recent catalog
Creating a new universe and spawning the ships from an older copy of my catalog backup
"
-copy the ship's entity name (e.g. "myname_numbers.ent" without the .ent) from the serverfolder that doesn't load
-load new, fresh universe in client, spawn a core, name that core by pasting the"myname_numbers", exit universe
-copy everything with "myname_numbers" from the crashed server over to the fresh server(yes, replace existing)
-load the new universe, core should now bee your recovered ship
-save blueprint, exit, launch catalog tool, export for backup.
" -DrTarDIS, Single Player World Fails to Load
I increased memory from 8gb to 12gb, then down to 10gb. Attempts to start World0 failed, but were not met with Error 29998.
====================================================
I followed the instructions here: How do I recover ships or stations from broken worlds?
When I reached the end, I was presented with Error 29998.
====================================================
I have log files on G-Drive:
[Problem Resolved, G-Drive link removed]
Last edited: