New build mode is amazing but can you make the UI background is more/completely transparent? The dark grey options window coupled with the info box at the bottom left of the screen make it so your available view is a weird shape. And im talking about when its completely minimized. Or even better: The tabs where it says Brush Size, Symmetry, Fill etc. are very long compared to the space taken up by their names. You could cut them all in half and save screen space and only have them expand when you select them. Or make all the options collapsible so all that is left is the orientation and undo/redo, with a small arrow to bring up the submenus. This would not be hard to use at all!
It is possible to make most of the build mode panel transparent, although we were undecided whether to do it or not.
Example picture (edit, forgot to link the picture ^^):
Note: The empty space in between is still unusable, you can't click/build through it.
The info box at the left of the screen can be hidden:
- If you're talking about the structure info, look for that toggle in the
Display menu of the build mode panel on the right.
- If you're looking to hide more information of your FPS and memory usage at the bottom left, look for the setting "Tech Info" in Options menu -
Settings - Genera
As for the menu names when minimized, I don't think we can easily adjust the amount of space they take, especially if some translations for them could be longer than the English one.
The option to completely minimize the build mode menu seems unnecessary though, as at least 2 or 3 of its sub menus get used frequently in building.
Also I really wish you would add a reset brush option!!! You stepped in the right direction with being able to scroll on the number window but it still takes three separate steps to achieve this. And when your max brush size is large (mine is at 100) it takes forever to scroll down. It would be much appreciated if you'd add a simple BIG button that says something like "reset" right next to where it says "build x y z" under the Brush Size menu.
Personally, I don't see the need for a reset button when you can simply left click to set each slider to 1. But if we do some form of quick resetting, it needs to apply on all sliders or else you get inconsistent behavior for sliders that look exactly the same.
Adding a button for each group of sliders would result in quite a lot more vertical spaces needed.
Perhaps right clicking a slider resets it? You still need to do it multiple times if there are more than one slider, but it's something extremely quick as you barely have to aim your mouse.
After playing a bit more here are some more things id like to see: The ship outline when you select it can only be seen when your helmet is on, and being able to keep the helmet on without it being in your hotbar. Because lets face it no one wears a helmet because it takes up a whole build slot. Also its kind of hard to read the names of ships because the whiteoutlines obscure it at medium and close distance. Maybe put the name on the top of the screen now? Outlines are cool af though!
Interesting idea, giving some extra hud functionality only when wearing a helmet would be neat and also makes sense. Not entirely sure if we'll do the exact same thing you're suggesting but it's something to consider for sure.
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Cargo on factories/shop/shipyard wasnt highlighting in the new style.
Good find. Not all linking right now has this outline effect on purpose, as logic to logic/rails doesn't really benefit from it.
In this case, it's an inconsistency to be ironed out. Will make a bug report for that.
Had a bunch of problems with trying to make a ion weapon and ion defense on a ship aswell, first it couldnt find the modules, so i reloaded the sector, then adding to the block counts it would change the newly added blocks to the old style highlight
Also adding thrust to a ship was giving a negative value to max speed, reload sector/relogged and then it gave the proper amount
my ship isn't getting power any more for some reason after I updated to the current update I have all the power laid out
but nothing is working could the fill have been corrupted?
We noticed something similar on the test server for a few sectors that weren't loaded for a while (most likely not loaded since last release). Unloading and loading that sector again got rid of any of those issues though. We were unable to reproduce this afterwards as even a direct conversion of previous release to latest Dev build didn't trigger anything out of the ordinary.
Going to check it out again, maybe I get lucky this time.
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Schine forgot to mention something important...
Fleet Orders now persist through logout and server start/restart
Fleets set to Patrol, Attack, Defend, Move, or follow any other order will no longer revert to Idle status when the fleet owner logs out or the server restarts. Please note that this does not mean that they will be able to engage in combat or mining in unloaded sectors. However, this does mean that if an enemy player enters a sector where an AI fleet is set to defend, and the fleet's owner is not currently on the server, the fleet will be able to defend the sector!
Thanks! We'll add it to the list.