jayman38
Precentor-Primus, pro-tempore
Yes, sound overload could become a very real problem for ships in StarMade, because overwhelming sound may limit a builder's creativity ("Gotta remove all those extra fans and logic monitoring wall due to the noise. That's a shame. It was working so well without all the noise...")...I think its also important to remember that more than just music can fill a void; ambient sound itself contributes a huge amount to the environment. For example, howling wind on an Icy Planet can really bring out that desolate, isolated feeling.
And ships can be brought to life with various sounds (which can be emitted from blocks) such as fans slowly whooshing, lights with that fluorescent/neon buzzing hum; or subtle, industrious whirling, grinding, & pounding emanating from deep within a structure.
Though bare in mind that an overload of noise, even when quiet, can possibly lower the quality of, or out right ruin an environment's mood/feel....
For example, I always wonder about Tie-Fighter pilots in the Star Wars universe. Won't they be driven psychotic by the Tie-Fighter constant engine whine? The sound is fun and interesting when they pass by for a moment, but listening to it constantly? No wonder the Empire is so evil!
Hopefully default ambient sound will be incredibly soft and sparse, while sound blocks would be available for major sounds instead.