majority voice on the dock that hates micromanagement and maintenance.
I really believe Starmade has something for all of these people, but only if the influence of shipwrights doesn't ultimately marginalize other aspects of the game.
I wasn't going to reply again; I prefer to keep vision and gameplay discussion to
schema . I'm of the firm belief that what we implement will speak for itself far better than I ever could.
We have something planned for all these playstyles (apart from FPS, StarMade isn't Call of Duty), it just happens that ship building is the core of the game, everything else extends from it (development and gameplay wise). So, yes, from the very beginning we've had to focus on that "playstyle" not because of the community, but because it is the literal core of the game.
I think I've said it before, but I'll say it again, the community doesn't change our direction of the game. We know where we're going, we know what we want and we know how issues that have been brought up in here will be addressed (for the most part). The community might influence how we go about implementing that vision, through suggestions that provide a better path to our goal than what we initially thought. But we won't read opinions on here or elsewhere and suddenly think, you know what, scrap our previous vision, let's make Counter Strike space edition instead. Yes, we want to keep our current playerbase who appreciate the game for what it is now, around. That doesn't mean we don't want to move forward with our plans.
From what I understand, you're concerned about the "influence of shipwrights" in this community, which results in their influence on the game. If that is the case, you have nothing to worry about. We're already moving forward to other aspects of gameplay, most noticeably the NPC update, AI, Crew and Quests. It's not because we "suddenly realised that we needed to cater to different playstyles", we're now in a position where we can finally start
making a game. We view StarMade in its current state as the bare bone foundations for a game. An empty, lifeless universe. We now want to move onto creating a living, breathing one. A universe that can support not only builders, but a multitude of different playstyles. As always, we will provide config options to modify features or completely disable them. I'm also a staunch supporter of a Modding API, having worked on mods for games in the past. If I do happen to get my way, community members will be able to shape the game into whatever they want.
Will the end product of StarMade be for everyone? No. There will be a few people here in this community that find the game's direction is not for them. You can't please everyone. In turn, some who might have passed off the game as not for them previously might change their mind because of it.
Should you be concerned about a vocal minority or majority influencing the game's
core development? No.
TL;DR: Your concerns are recognised, but the "noisy niche" will not change our vision for the game.
What the community actually influences...
- Bugs we should prioritise over other bugs or features
- Balancing
- Additions to or reworks of features that help us achieve our vision
- Feature prioritisation (not often)
- Anything community orientated (forums, wikis, bug reporter, competitions...)
- Plus more stuff
What the community does not influence...
- Development vision (end goal)
- Major features (features that we're going to add because they are integral to our vision). The community may influence the implementation, but not the existence of it.
- Attention to untapped playstyles/markets
- What schema has for dinner
- Plus more stuff
__________________________________________________________________________
What I am about to say could be a lie! Please note, that what I'm about to talk about has a very good chance of not actually happening the way I say it might. Or, happen at all.
Lie: Something a member of Schine says that is not set in stone yet.
What we have been
discussing (as in, it's an idea we're looking into) for quests (as far as I'm aware) is a full default storyline, which would be optional. Not
just random events that happen from time to time, but an actual storyline to follow, where each decision would affect the player's experience. In this scenario, we'd be using the same tools we'd make available to players so they could create their own "game" inside of ours, their own storyline. The main reason for creating our own default storyline would be so we would know what tools community members would need to create their own. We want StarMade to be the "ultimate space sandbox", and completely flexible, comprehensive and customisable Quest tools is part of that.
But I digress, at this point, we're heading into murky waters, dream territory. What I've directly said above could easily change later today, tomorrow, next week or next year. If it does happen, it'll be one of, if not the last "core" feature implemented. A basic mission/quest system (random events) would happen first.