StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

    Ithirahad

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    Awwww yeah. Awesome update yet again, Schema.

    Now let's see how fast we break it...
     
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    "You can also customize the muzzle flash by connecting its computer to a light block. The same goes for the thrusters on your ship, just connect the ship core to a light."


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    holy cow,finally

    "Also, instead of objects beyond the shadow draw distance being dark, they will be lit instead."
    that was the only reason for me not using them :eek:
     
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    Shift + V doesn't work with sensors. I want to check all door blocks in case some get destroyed.
     

    Ithirahad

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    Shift-V seems a bit bugged in general... I was having issues with randomizers earlier.
     

    Napther

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    Wooo, Im famous for having an image of my tests available! :p

    The blue shown in patch Notes there is DEFAULT COLOUR. I cant stress enough that different light sources from lights, to Rods, to Lava, Forcefields, etc, all have different effects!
    Below is the effect of the standard orange light

    [doublepost=1474677620,1474677368][/doublepost]I should also mention, Thruster Plumes can be used in conjunction with Ice or other solid block engines.

    To garuntee them to work, place down the thrusters in the engine bell/nacelle, leave 1 block of GAP, then place your ice, Ice crystal, or other desired block. Accellerate to max speed, enable free cam (Double press Right Shift) or zoom out and voila, enjoy the plumes so long as you are holing the thrust key.

    Plumes ALSO appear when engaging a Jump Drive jump
     
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    wow, just wow, the new thruster plumes look amazing, can't wait to see my ships with them and the new logic, could be really handy for some builds!

    Thanks Schema and Schine for making such a great game!

    ~Ender
     
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    Nice nice! Explosion spheres next update please!

    IT IS TIME
     
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    I should also mention, Thruster Plumes can be used in conjunction with Ice or other solid block engines.

    To garuntee them to work, place down the thrusters in the engine bell/nacelle, leave 1 block of GAP, then place your ice, Ice crystal, or other desired block. Accellerate to max speed, enable free cam (Double press Right Shift) or zoom out and voila, enjoy the plumes so long as you are holing the thrust key.
    Thank you, I almost complained about having to expose thruster blocks.
     

    StormWing0

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    hmm what about rail rotators? They use C on themselves and v on activators already to change the degrees they turn at. o_O
     

    Lecic

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    This is a fantastic update. Great graphics and more logic. Thank you.

    Could we get AHP for sensors?
     

    Ithirahad

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    AHP and SHP can be read, IIRC. I heard somewhere that you link to an AND-gate or an OR-gate... I forget which is which, though. If it's true, this should be changed to linking to an armor block for AHP and to the core for SHP, but oh well.
    [doublepost=1474678582,1474678449][/doublepost]Also, schema , considering the potential for automation opened up by this update, it would be great to have this bug fixed:

    ⚓ T382 blocks can't be activated by logic but can be linked
     
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    More logic is always good. I really wish they would add NAND, NOR, XOR, & XNOR gates. That would make a lot of my builds so much smaller.
     

    Ithirahad

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    NOR is just NOT(OR); NAND is just NOT(AND)... right? in which case, that wouldn't save much space...

    XOR would be useful, though.
     
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    I still have to complain about thruster plumes. They go out both at high speed without acceleration and low speed with full acceleration. They should depend on either speed or acceleration, but not both, that's unlogical.