Hello citizens, ~
a small hotfix has been uploaded:
~ Fixed servers with lots of blueprints freezing when a player saves a blueprint (Uncontrolled multithreading caused too much memory being consumed)
~ Fixed cores being destructible on client side (didn't affect servers, so it had no direct gameplay implication)
~ Fixed orientation resetting for damaged blocks on client side (also didn't affect servers, so it fixed itself on reload)
~ Changed entity saving method to possibly fix issue of playerstates resetting on some systems. Also increased log output on that should it still happen.
Thanks for playing StarMade,
~ the Schine team
a small hotfix has been uploaded:
~ Fixed servers with lots of blueprints freezing when a player saves a blueprint (Uncontrolled multithreading caused too much memory being consumed)
~ Fixed cores being destructible on client side (didn't affect servers, so it had no direct gameplay implication)
~ Fixed orientation resetting for damaged blocks on client side (also didn't affect servers, so it fixed itself on reload)
~ Changed entity saving method to possibly fix issue of playerstates resetting on some systems. Also increased log output on that should it still happen.
Thanks for playing StarMade,
~ the Schine team