Game Won't Load Past "Loading Into Universe"

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    Every time I attempt to go into a world, it'll load up until Loading Into Universe and then stops. It doesn't crash though. I know that the computer can run it and even though I do have a Intel Processor, I've checked the drivers with the Intel Utility tool and it said that I had the most up to date drivers. I've tried running it as an administrator and I currently have it sitting in my C:/ drive but it didn't work.
     

    Jake_Lancia

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    • Legacy Citizen 10
    • Competition Winner - Small Fleets
    • Community Content - Silver 2
    I'm encountering the same issue with my SP worlds, but I'm already using the Beta Launcher. Making new worlds fixes it, but only for two or three loading cycles before the new world stops working like the rest. I'm including a logstarmade.0 of my last attempt at logging in to one of the worlds, though I'm not sure how much use it'll be. Had to rename since file uploader wouldn't recognise original file. The little spinny StarMade star doesn't stop though, as if it's still trying to load something.
     

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    • Tester
    Jake_Lancia please move your install away from the documents folder where it does reside now.
    i would suggest c:/Starmade for it.
    there are a few errors in that do look like a world corruption.
    and the io for your mouse seems to be not detected properly .. any special software for that in use that might be a problem ?
     

    Jake_Lancia

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    Jake_Lancia please move your install away from the documents folder where it does reside now.
    i would suggest c:/Starmade for it.
    there are a few errors in that do look like a world corruption.
    and the io for your mouse seems to be not detected properly .. any special software for that in use that might be a problem ?
    If that's a world corruption, then every SP world I have now is corrupted ;-;
    And yes the mouse has it's own Corsair Utility Engine, but I've never actually had problems with it even now.

    [doublepost=1471177343,1471177003][/doublepost]Moved both the SM and Beta Launcher folders into C:\ now. Gonna try making a new world and seeing how many times it'll load until it fails again.
     

    Jake_Lancia

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    SmilingDemon seems the problem is related to the recent killing of chaindrive shootout rail clocks. When I loaded a ship containing one into my SP world 'crashtesting' ( :P ) it gave NaN InvalidPosition errors and the ship wouldn't render. When relogging, the original problem happened again, hung at 'Connecting to...'

    Basically, don't attempt to load shootout chaindrives until this is fixed, guys
     

    Jake_Lancia

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    SmilingDemon
    I figured out what causes the problems. It may or may not be related to the chaindrive nerf.
    Had another world die on me about ten minutes ago from time of writing.

    I loaded in a BP of a ship with the nerfed shootout chaindrive, it said 'Invalid position for...' and made everything but the UI black (like it normally does for me).
    I exited the world and went back to main menu, loaded it again, everything was fine. I got into the ship after clearing the offending chaindrive entity, and fired the ship's main cannon (as I always do to check everything works fine). As soon as the cannon projectile was visible, StarMade shut down the local server and went to desktop, skipping the main menu entirely.


    After that the world was unloadable.

    Are there any additional files you need aside from the included logstarmade.0? Note that I have a different OS and the StarMade folder is now directly in C:\\ as is the beta launcher folder.
     

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    AndyP

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    • Schine
    • Wired for Logic
    found this in the log.

    Code:
    [2016-08-22 20:45:46] [SERVER] ###### READING ALL 272 BLUEPRINTS FINISHED! TOOK 1349ms
    [2016-08-22 20:45:46] [SERVER][CATALOG] READ RAW BLUEPRINTS: 272
    [2016-08-22 20:45:46] java.lang.ArrayIndexOutOfBoundsException: 40
    [2016-08-22 20:45:46]     at obfuscated.aJC.a(SourceFile:647)
    [2016-08-22 20:45:46]     at obfuscated.aJC.a(SourceFile:647)
    [2016-08-22 20:45:46]     at obfuscated.aJC.a(SourceFile:647)
    [2016-08-22 20:45:46]     at obfuscated.aJC.a(SourceFile:462)
    [2016-08-22 20:45:46]     at org.schema.game.server.controller.GameServerController.b(SourceFile:2402)
    [2016-08-22 20:45:46]     at org.schema.game.server.controller.GameServerController.a(SourceFile:2380)
    [2016-08-22 20:45:46]     at obfuscated.aeS.<init>(SourceFile:70)
    [2016-08-22 20:45:46]     at obfuscated.Yw.<init>(SourceFile:140)
    [2016-08-22 20:45:46]     at org.schema.game.server.controller.GameServerController.initializeServerState(SourceFile:1673)
    [2016-08-22 20:45:46]     at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:364)
    [2016-08-22 20:45:46]     at obfuscated.Uh.run(SourceFile:1448)
    [2016-08-22 20:45:46]     at java.lang.Thread.run(Unknown Source)
    [2016-08-22 20:45:46] [SERVER] SERVER INIT FINISHED
    [2016-08-22 20:45:46] [LOCAL GAME] CHANGED PORT TO 4242
    [2016-08-22 20:45:46] [CLIENT] Added observer for GameClientController
    [2016-08-22 20:45:47] [CLIENT] set own model path to C:\Users\Jamster\Documents\Trinova Marine Uniform\Trinova Marine BDU MKI.smskin
    [2016-08-22 20:45:47] WARNING: Found unknown Windows version: Windows 8.1
    [2016-08-22 20:45:47] Attempting to use default windows plug-in.
    [2016-08-22 20:45:47] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    [2016-08-22 20:45:47] Failed to initialize device Corsair Gaming KATAR Mouse because of: java.io.IOException: Failed to acquire device (8007001e)
    
    [2016-08-22 20:45:47] java.lang.NullPointerException
    [2016-08-22 20:45:47]     at net.java.games.input.RawMouse$Button.<init>(RawMouse.java:197)
    [2016-08-22 20:45:47]     at net.java.games.input.RawMouseInfo.createControllerFromDevice(RawMouseInfo.java:83)
    [2016-08-22 20:45:47]     at net.java.games.input.RawInputEnvironmentPlugin.createControllersFromDevices(RawInputEnvironmentPlugin.java:160)
    [2016-08-22 20:45:47]     at net.java.games.input.RawInputEnvironmentPlugin.enumControllers(RawInputEnvironmentPlugin.java:176)
    [2016-08-22 20:45:47]     at net.java.games.input.RawInputEnvironmentPlugin.<init>(RawInputEnvironmentPlugin.java:123)
    [2016-08-22 20:45:47]     at net.java.games.input.DirectAndRawInputEnvironmentPlugin.<init>(DirectAndRawInputEnvironmentPlugin.java:46)
    [2016-08-22 20:45:47]     at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    [2016-08-22 20:45:47]     at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    [2016-08-22 20:45:47]     at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    [2016-08-22 20:45:47]     at java.lang.reflect.Constructor.newInstance(Unknown Source)
    [2016-08-22 20:45:47]     at java.lang.Class.newInstance(Unknown Source)
    [2016-08-22 20:45:47]     at net.java.games.input.DefaultControllerEnvironment.getControllers(DefaultControllerEnvironment.java:157)
    [2016-08-22 20:45:47]     at org.lwjgl.input.Controllers.create(Controllers.java:71)
    [2016-08-22 20:45:47]     at obfuscated.aIL.a(SourceFile:229)
    [2016-08-22 20:45:47]     at obfuscated.E.<init>(SourceFile:284)
    [2016-08-22 20:45:47]     at obfuscated.TG.run(SourceFile:102)
    [2016-08-22 20:45:47]     at java.lang.Thread.run(Unknown Source)
    [2016-08-22 20:45:47] [JOYSTICK] cannot read default joystick file because it does not exist
    The index out of bounds, should not be a big problem, and it should fix itself on next autosave.
    (Assuming its a block in wrong position. Or other malformed file.)

    However, looks like something with the driver of your mouse is not working properly.

    If you were in the game and assigned keys from it to your control layout, please delete your keyboard.cfg from the starmade directory, and try again.
    If you never made it into the game, please try a different mouse, if it works to launch the game, please make sure the mouse driver is properly installed.

    - Andy