StarMade Hotfix 0.198.133

    schema

    Cat God
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    • Schine
    Hello players,
    here is a small hotfix for a lot of issues and some small additions:

    - fixed tutorial
    - fixed tutorial not being usable if player leaves and reenters a game from main menu
    - added delete/export context menu to local universe menu
    - added saving of manual server entries
    - fixed cpu being high in empty sectors
    - fixed several crashes
    - fixed error handling to not be in the background (might still happen rarely)
    - fixed crash on encryption exception
    - fixed mouse vanishing when being put in the main menu for any reason while the mouse is grabbed ingame
    - fixed storage blocks not being connectable to logic (storage -> logic as indicators of full/empty)
    - fixed adv. single player settings using wrong values
    - antenna modules and conduits are no longer rotatable
    - light blocks have slab variants
    - save button to add manual ip entries to your server list + filter
    - server filters save now

    thanks for playing StarMade,
    - schema
     

    Ithirahad

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    >Antenna Modules and Conduits are no longer rotatable

    What? Why? Why not just turn them to the correct orientation?
     

    kupu

    Colouring in guy.
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    >Antenna Modules and Conduits are no longer rotatable

    What? Why? Why not just turn them to the correct orientation?
    Because this doesn't fix the root problem.

    Conduits and scanners were given rotations and 6 individually assigned textures to each face like any other normal block you can rotate. However it would seem like they were previously able to rotate but the textures simply wouldn't show it. Meaning after we gave them the ability to rotate (through a bit of a hacky work around) everyone's conduits were in seemingly random positions from whatever orientation they unintentionally set. A bit more investigating needs to be done to a) confirm the above and b) get them working correctly.
     

    therimmer96

    The Cake Network Staff Senior button unpusher
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    please stop calling these hotfixes. it's a patch. you switched to proper versioning, please start getting this right :c



    Because this doesn't fix the problem.
    I'm going to hurt you >_>
     

    FlyingDebris

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    'Yeah it's just a hotfix'

    *includes slab lights, something that a good number of builders have been dying to get*

    *makes no mention of it other than about halfway down the fix list*

    i lub u big grey skoom
     

    Ithirahad

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    SLAB LIGHTS!
    Please use your semantic versioning properly.
     
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    Quality of life updates, man... gives me the warm and fuzzies in my trouser twins.

    I have a serious question though, and this seems like the place to ask them. When the Steam new launcher and older launcher options are combined into one, will we have to migrate our installations like we did when we went from old launcher to new launcher?
     
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    Ai turrets are firing alright.
    BUT... Turrets are clipping in main ship.
    Also Beacon slab not beaconing (new word :D )
     
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    Hotfix: For the developer, a hotfix implies that the change may have been made quickly and outside normal development and testing processes.
    Because this is not a normally scheduled updates, the term applies.
     

    Ithirahad

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    It also implies that major issues were fixed and no new features or content were added.
     

    Lecic

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    RIP conduits

    I would have been fine with redoing all of my conduits if it meant I could have vertical and floor conduits. -_-
     

    StormWing0

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    lol and this is why some servers wait a few days just in case someone opens up a demon gate. XD