There is really no way I can explain this without demonstrating it myself so I prepared a short video.
(yeah I uploaded this to my normal channel deal with it)
Now the reason I question whether or not this should actually be listed as a bug is Starmade is not really a physics simulator and shouldn't be treated as such. In fact gaining motion by changing the center of mass breaks the normal laws of physics anyway.
Note also that the demonstration ship.. Is for demonstration I don't expect this to be fixed so that people can use this as a method of locomotion. Rather that cargo actually have correct mass(es) and that dedicated cargo ships would be effected by it.
Whether or not this "bug" is fixed/altered I'm not sure It would effect normal game play but I could some clever uses of this should correct masses be a thing.
So discuss. Should this actually be considered a bug that should be fixed? Or does it not really matter?
(yeah I uploaded this to my normal channel deal with it)
Now the reason I question whether or not this should actually be listed as a bug is Starmade is not really a physics simulator and shouldn't be treated as such. In fact gaining motion by changing the center of mass breaks the normal laws of physics anyway.
Note also that the demonstration ship.. Is for demonstration I don't expect this to be fixed so that people can use this as a method of locomotion. Rather that cargo actually have correct mass(es) and that dedicated cargo ships would be effected by it.
Whether or not this "bug" is fixed/altered I'm not sure It would effect normal game play but I could some clever uses of this should correct masses be a thing.
So discuss. Should this actually be considered a bug that should be fixed? Or does it not really matter?