There a quite a few instances where wireless doesn't work well. I'd really like to not have to connect them in astronaut mode.
My suggestion is this.
Add a new block or add a feature to the wireless block. If there is an adjacent wireless block on a different entity. It should send events to that one.
In the above image there are two entities, If I activated the activator, and it was connected to the bottom wireless. I would expect the top wireless to activate as well. Thus allowing contact logic. This could allow small data buses to be connected and help automate things like storage pulling or robots.
My suggestion is this.
Add a new block or add a feature to the wireless block. If there is an adjacent wireless block on a different entity. It should send events to that one.
In the above image there are two entities, If I activated the activator, and it was connected to the bottom wireless. I would expect the top wireless to activate as well. Thus allowing contact logic. This could allow small data buses to be connected and help automate things like storage pulling or robots.