Why not change them then into something else?*sighs* if only we could make anything viable with existing warheads and their amazing ability to only half destroy a single block of adv-armor.
Why not change them then into something else?*sighs* if only we could make anything viable with existing warheads and their amazing ability to only half destroy a single block of adv-armor.
Oh cool, Thread Necromancy!!!1/2 million? Really? I think thats a bit to strong. Make the area of effect 16 meters or something, but leave reason to have more than one block. 1/2 million is like a one-hit for anything under a large frigate.
And, THE FUTURE IS NOW!!!!!! How do you make them? When I try the AI just sits there and does nothing.
As I mentioned before, the 500,000 damage is only achievable when you modify the block behavior config xml file so it only exists in modified single player games at the moment. Although, we could petition shine for this in a suggestion thread.*sighs* if only we could make anything viable with existing warheads and their amazing ability to only half destroy a single block of adv-armor.
My launchers technically are ships so the answer to your first question is "Yes", you can have them inside your ship. However, DO NOT launch them if something is touching the torpedo other than its rail (docking point).It's only two months! The other day I accadentally posted on the old force field thread! Anyway, I get your point with 500k damage, not that much with explosions.
People say you shouldn't have torpedos touching any block, but could you make them completely inside the ship exept the warhead? And have a door lid covering that?
What would happen if I torpedoed one of your 25X launcher? Would it explode spictacularly inside your ship?(do warheads trigger other warheads) That would be so cool.
Are you positive about the triggering?Warheads DO trigger each other up to the blast radius of the first warhead detonated. They seem to not be effected beyond that range but that may have changed in recent updates
Are you positive about the triggering?
Just yesterday I stacked two above each other to see if I could blast through a plex door - which I couldn't - and the second warhead didn't go off when I triggered the first one with my laser pistol. Using vanilla settings on 0.19538, but I didn't notice any changes to warheads recently.
Is it that they get triggered only the instant when they are already 'destroyed', and default warheads aren't enough to destroy ones next to them? I think more experiments are required.
Your stock warhead damage is 2000 and its blast radius is 8m. A direct hit to a warhead with no shields or ANY physical impact with another block will set it off but I have never been able to inflict damage in a warhead chain reaction outside of primary block's blast radius; not even on my over-powered experiments. 2 stacked blocks should destroy each other but I'm not privy to Schine's exact coding methods. The initial blast seems to try to destroy as much as it can withing a specific radius but no further.Can confirm that default warheads have a hard time destroying ones next to them
I don't know... just now I ran a few more tests, and this time almost every warhead managed to set off another one next to it.Can confirm that default warheads have a hard time destroying ones next to them