- Joined
- May 28, 2014
- Messages
- 48
- Reaction score
- 10
Looking ar the the thrust change thread i saw a lot of things i liked...one i even liked at first though then saw how strange it would be to use. The hyperdrive. From the original description i saw a station with 2 gears. Park and Ludicrous speed. Spaceballs reference aside i dont see how that is going to be possible to control...on one hand its a station and you dont control it...on the other its a massive capital ship moving at such high speed whole sectors are zipping by in a flash. You would probably miss whatever area you were aiming for several times before you finally got the timing right. As such i dont see it being a usable alternative to thrusters.
That said should we not show the capital ships any love? Not even close. I just think the role should be a little different...perhaps something along the lines of a invasion fleet flagship. Instead of a hyperdrive give them a "Wormhole generator" With a 32 sector range. Before anyone mentions "long range jump drive" here is where it would differ...instead of warping the ship instantly to the target system it would open up the equivalent of a mobile warp gate which the ship automatically passes through. During that time any other ships around it would also be able to pass through into the target sector allowing whole fleets to organise a single simultanious invasion.
The advantages of this system aside from looking very cool (or intimidating if you are on the wrong end) would be increased fleet attack range and a much bigger role for the capital ships.
Meanwhile for the cons i do feel that it should introduce a movement penalty. Not as severe as a top speed of zero but knocking it down to 25% would be enough. Of course this would require enormous amounts of power and possibly even the capital ship losing all power upon completing the jump leaving its fleet to draw fire til power is restored. (also it cant be a very good escape mechanism since enemy ships can follow through the portal.)
I know this would require a lot of work on the part of the devs to implement and could stretch the potential of starmade as we know it but it would open the way for much more advanced, team based, and coordinated strategies in the future.
Any suggestions for balance and changes are welcome.
That said should we not show the capital ships any love? Not even close. I just think the role should be a little different...perhaps something along the lines of a invasion fleet flagship. Instead of a hyperdrive give them a "Wormhole generator" With a 32 sector range. Before anyone mentions "long range jump drive" here is where it would differ...instead of warping the ship instantly to the target system it would open up the equivalent of a mobile warp gate which the ship automatically passes through. During that time any other ships around it would also be able to pass through into the target sector allowing whole fleets to organise a single simultanious invasion.
The advantages of this system aside from looking very cool (or intimidating if you are on the wrong end) would be increased fleet attack range and a much bigger role for the capital ships.
Meanwhile for the cons i do feel that it should introduce a movement penalty. Not as severe as a top speed of zero but knocking it down to 25% would be enough. Of course this would require enormous amounts of power and possibly even the capital ship losing all power upon completing the jump leaving its fleet to draw fire til power is restored. (also it cant be a very good escape mechanism since enemy ships can follow through the portal.)
I know this would require a lot of work on the part of the devs to implement and could stretch the potential of starmade as we know it but it would open the way for much more advanced, team based, and coordinated strategies in the future.
Any suggestions for balance and changes are welcome.