or something like bigger area around the railblock or docker for more better docking... we must really trying to touch the rail block perfectly with the ship. and with the USDA ( the docker is around it full of block) it is a little impossible...I've been playing around with contact docking, Man the possibilities! I think we need a USDA (Universal Standard Docking Arm) now for grabbing ships
I've been wondering what they'll do for stations since the large number of blocks is needed. If we can just send blocks from entity to entity I'm just going to dock my cargo ship to what I'm working on.Well, I guess you're forced to build in a shipyard now even if godmode is on.
Sigh...
Well, I guess you're forced to build in a shipyard now even if godmode is on.
Sigh...
Oh, just FYI. We forgot to mention.I've been wondering what they'll do for stations since the large number of blocks is needed. If we can just send blocks from entity to entity I'm just going to dock my cargo ship to what I'm working on.
[DOUBLEPOST=1449282263,1449282177][/DOUBLEPOST]Speaking of cargo ships I'm going to build a new one before updating. XD
Players can now suggest simple, more config-related changes to help balance the game to be reviewed and updated each release cycle here: http://starmadedock.net/threads/game-balance-suggestions.22101/What is the reasoning behind the power cap raise?
The reason was they listened to players in the council balance suggestion thread, and now they need to re balance everything or change the power calc.What is the reasoning behind the power cap raise?
Zyrr do you even gameWell, I guess you're forced to build in a shipyard now even if godmode is on.
Sigh...
Let me rephrase that: Why did people want this? It seems like its just kicking the issue (power system sucks) further down the road.The reason was they listened to players in the council balance suggestion thread, and now they need to re balance everything or change the power calc.
Well, I doubt Schema is just going to go "Alright screw making crew systems and chairs and all the things we have planned, let's go add solar panels and fancy reactors." So kicking the power issue down the road with a Band-Aid fix is not such a bad idea.Let me rephrase that: Why did people want this? It seems like its just kicking the issue (power system sucks) further down the road.
Shame that i cant build anymore though without a shipyard, and without creative mode...kinda annoying really, cant delete blocks because my inventory is full. -_-Zyrr do you even game
First of all, as Bench said there's a personal cargo system (which I don't blame you for not knowing about)
But second of all, in a situation where godmode is on I assume you could get creative mode.
Better divert some of those materials to making cargo areas and a storage block, then :PShame that i cant build anymore though without a shipyard, and without creative mode...kinda annoying really, cant delete blocks because my inventory is full. -_-
I am not yet ready to build a shipyard in my game, im still roaming and gathering materials to make the massive amount of armor for it...
No, i think ill just go back a version so that i can finish my ship off. So i can do what i want to do in the order i want to do it. Ship first, Space station second.Better divert some of those materials to making cargo areas and a storage block, then :p
This isnt a band aid, this is pissing your pants when cold: you havent solved anything, you just replace one issue with another; and in the process current ship designs become inefficient.Well, I doubt Schema is just going to go "Alright screw making crew systems and chairs and all the things we have planned, let's go add solar panels and fancy reactors." So kicking the power issue down the road with a Band-Aid fix is not such a bad idea.
...But overall, it would appear to be an improvement, which is really the point. We're going to be stuck with this power system for a while unless something unexpected happens, so I'd rather see the common, simple community suggestion to raise the power cap, than nothing at all until 'eventually' when power gets a full revamp.This isnt a band aid, this is pissing your pants when cold: you havent solved anything, you just replace one issue with another; and in the process current ship designs become inefficient.
See above.Ships becoming obsolete is expected in early access, but replacing one broken system with another, neither of which resemble anything final, is just pointless; If they're not going to fix power/armor/stealth whats the point in tweaking it?
I'm not saying what Schine should or shouldn't be doing. I'm saying what they WILL be doing, and that we have to work within/around that. Also the NPC crew systems, command chairs, and so on are hardly cosmetic; they'll directly affect combat and... generally how the game works.Also are you seriously saying they should be working on cosmetic stuff over making the game playable?
How is this better? This is just different. Would it be better if we got 500 million power cap?...But overall, it would appear to be an improvement, which is really the point. We're going to be stuck with this power system for a while unless something unexpected happens, so I'd rather see the common, simple community suggestion to raise the power cap, than nothing at all until 'eventually' when power gets a full revamp.
I dunno, this is one thing about the new patch i do enjoy(complaints are above), all my ships are small(biggest is 220 meters long, but i dont use it anymore since it has way to many things i need to redo to make it even viable...)How is this better? This is just different. Would it be better if we got 500 million power cap?
You could, you know, link a storage block to a cargo system, and carry your cargo with you, and set it as a personal cargo, allowing you to build on the go. You just need to make sure you can haul all those blocks with you as you go. If you'd rather have infinite thrust and capacity for blocks, you might as well be cheating/using creative mode anyway, no offense.No, i think ill just go back a version so that i can finish my ship off. So i can do what i want to do in the order i want to do it. Ship first, Space station second.
Edit: this has completely ruined any plans to get my brother back into the game, he loves roaming around and building as he goes. Now, he *MUST* use a shipyard when building his battleship(Doesnt want to use creative mode, considers it cheating). He hates having to be locked down to a homebase, prefers being that random roaming player.
i maybe will get used to it(highly doubtful, since i too enjoy building as i move around sectors, without having to go back to my home base)
Without knowing if the power curve itself changed, really changing the soft cap actually has little effect in the long run. Anyone who wanted more than 1mil/sec used docked reactors or power blobs anyway, and the difference between 1mil soft and 2mil soft is not as significant when you need 30+mil e/s to power some of the massive entities some people have. Docked reactors and powersupply effectively nullified smaller emp and powerdrain weapons on small scales anyway, so how is this so game breakingly different? You get the same 2mil cap, so just build an EMP gun of bigger size?Honestly, I can't see any positives in terms of long term gameplay balance for raising the power softcap and effectively doubling the power bonus. It's one thing to raise the softcap, but it's something completely different to double how much power generators put out until that point. Whose idea even was this? Can I please slap them?
The only short term positive is that you can make a ship that's ridiculously powerful and has no chance of running out of energy even when under fire from EMP weapons - but that's... Not a good thing for balance.
Thats my point. I would have much preferred a stack system like minecraft instead of a weight system like we have now, much higher numbers of course. You can still only carry around a max number of blocks, but you arent limited by weight, and it doesnt affect your ships ability to move.You could, you know, link a storage block to a cargo system, and carry your cargo with you, and set it as a personal cargo, allowing you to build on the go. You just need to make sure you can haul all those blocks with you as you go. If you'd rather have infinite thrust and capacity for blocks, you might as well be cheating/using creative mode anyway, no offense.