- Joined
- Sep 27, 2013
- Messages
- 684
- Reaction score
- 1,247
There is a (old) bug where AI turrets (probably the missile turrets) try to get power from the main ship, due to zero power the power regen stops working and then you get exactly what you are describing. I guess this could be the problem?I did notice that (was gonna ask actually cause I thought the Sleipnir was newer than that patch and undersized reactor is not your style...), and that was what I wanted to blame it on at first but the turrets can stop firing, I can stop moving, stop firing and the power will not recover. I can just admin warp to another sector and warp right back and the ship is fine for a little while. I'm thinking it's an actual bug.
Ship versions I'm using:
Sleipnir Light Cruiser A1R3
Manticore Destroyer A6R5 - I believe it's the newest one since you made like 3 updates without incrementing revision number slacker :p
Yeah, just realized the Sleipnir is like the oldest of your post-rail ships...it's one of your newer ships to me (since I haven't been around for a few months) so I somehow missed that detail. I'll go blow some shit up with the Manti and see if it behaves.
Actually the more I think about it, yeah being as lock-on missiles have a long recharge cycle coupled with how turret heavy your ships are, I can see how they could overpower the reactor for a long time, especially with shields recharging. When I first came back I was like WTF when I couldn't fire weapons on my own ships, and I'm so anal I have a spreadsheet open when I build. The fact that I am jumping away breaks all target acquisition so gives the reactor a chance to breathe.
The revision numbers are the same as in my internal database, so there has always been a new number if i change even a small detail :p