To remove asteroid and planet respawning? Are humans not capable of critical thought? You are asking to kill the new player base.
Here I'll give you a scenario real quick. Faction A. Establishes at beginning of server life. Faction B joins halfway through server life. Faction A mines everyday for 3 straight months and cleans an area roughly 3k KM in area. Faction B gets 200k credits to start off and makes one salvager. However must now travel 3k KM to get an asteroid to start building a base. Now lets repeat this 3-4 times assuming there is only 6 major factions in a game.
It takes 30mins with a 8:1 jump drive ratio just to clear 4k KM. Each faction would need to be 4k KM away from each other to ensure they have enough resources to even start up (assuming the server still has default multipliers). With the average server life lasting around 6 months if everyone stays within 3 galaxies. Youll have roughly a 5 minute autosave and a few crashes. Now genx is at 300GB of memory for their database using only 3 galaxies and are at their 5th month. If players need to continously expand due to resources becoming more and more scarce.
Faction A will encroach on starting faction B, battles will follow and resources lost. Faction B must now travel 30 mins one way to get resources and 30 minutes back. With each pass taking longer as asteroids and planets disappear. Faction A now attacks faction B,C,D Etc. Faction B gets tired of traveling 2 hours 1 way to get resources and goes bankrupt unable to buy resources.
Now all the factions are looking at a 1 hour flight time just to attack another if that faction leaves their home base. All factions leave game due to grind simulator 3000.
TL:DR with asteroids not respawning, players must put more strain on hardware by traveling further to gain resources. Killing mining companies, logistics and warfare.
Suggestions:
Allow asteroids to respawn every restart (6-12hrs) or give control to server owners over resource respawn times.
Here I'll give you a scenario real quick. Faction A. Establishes at beginning of server life. Faction B joins halfway through server life. Faction A mines everyday for 3 straight months and cleans an area roughly 3k KM in area. Faction B gets 200k credits to start off and makes one salvager. However must now travel 3k KM to get an asteroid to start building a base. Now lets repeat this 3-4 times assuming there is only 6 major factions in a game.
It takes 30mins with a 8:1 jump drive ratio just to clear 4k KM. Each faction would need to be 4k KM away from each other to ensure they have enough resources to even start up (assuming the server still has default multipliers). With the average server life lasting around 6 months if everyone stays within 3 galaxies. Youll have roughly a 5 minute autosave and a few crashes. Now genx is at 300GB of memory for their database using only 3 galaxies and are at their 5th month. If players need to continously expand due to resources becoming more and more scarce.
Faction A will encroach on starting faction B, battles will follow and resources lost. Faction B must now travel 30 mins one way to get resources and 30 minutes back. With each pass taking longer as asteroids and planets disappear. Faction A now attacks faction B,C,D Etc. Faction B gets tired of traveling 2 hours 1 way to get resources and goes bankrupt unable to buy resources.
Now all the factions are looking at a 1 hour flight time just to attack another if that faction leaves their home base. All factions leave game due to grind simulator 3000.
TL:DR with asteroids not respawning, players must put more strain on hardware by traveling further to gain resources. Killing mining companies, logistics and warfare.
Suggestions:
Allow asteroids to respawn every restart (6-12hrs) or give control to server owners over resource respawn times.