Lego Shipyards

    Keptick

    Building masochist
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    Very very nice, the way you wedged the surface is a bit weird though, you should try using pentas/tetras to make it smoother (unless you like it this way, of course).
     
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    Very very nice, the way you wedged the surface is a bit weird though, you should try using pentas/tetras to make it smoother (unless you like it this way, of course).
    I would say that did it because I like it that way; but in all honesty, I just can't be bothered and has a nice effect as is. :3
     
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    Those are really great shots of the sun, you might want to remove the ships though, the kinda block the sight:p.
     
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    Looks good, Wish if there a download so i could see this thing for myself
     
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    Orion class destroyer, designed as a versatile attack and intercept ship.

    Onboard weapon systems include a 100k DPS main cannon with high penetration as well as a 3mil damage locking missile system with 50% ion effect. Orion is also equipped with an expanded suite of passive systems including jump drive, scanners, a radar jammer, and 10% overdrive as well as complete AMS coverage.
    Orion is designed as a lighter counterpart to Olympus.

    Stats:
    Mass: 42,300(378k blocks)
    L:269 H:82 W:85
    Power: 18m(4.1m e/sec)
    Thrust: 68,000k(3:2)
    Shields: 2.4m(230k s/sec)

    Structure: 31m
    Armor: 4.8m
    HP Damage Penalty: 1.7






     
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    The thing is though, they aren't really screenshots. All of the images for this post were rendered out using cycles in blender. :D
    And it shows. To good eyes at least. xD
    [The graphics are too vivid to be generated within StarMade xD]
     
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    If only it were possible...
    We could make awesome movies with graphics this good
     

    Ithirahad

    Arana'Aethi
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    We can come a bit closer than we are now, though, but at the cost of playability for lower-end computers (like mine). That said, a few things, like optional Depth of Field, along with properly-modeled stars and large planets (See the 'island planet' suggestion someone had) would definitely help this game look better at minimal cost if implemented right. (DoF might cause framerate loss, but can be disabled, so not an issue)
     
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    Graphics this good are totally possible for a game like this, just not in an engine that isn't meant to render in realtime.
     
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    This is FANTASTIC work!! wish i had half of your talent! .... and as soon as i figure out how to "like" this, i'm going to lol
     
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    Orion class destroyer, designed as a versatile attack and intercept ship.

    Onboard weapon systems include a 100k DPS main cannon with high penetration as well as a 3mil damage locking missile system with 50% ion effect. Orion is also equipped with an expanded suite of passive systems including jump drive, scanners, a radar jammer, and 10% overdrive as well as complete AMS coverage.
    Orion is designed as a lighter counterpart to Olympus.

    Stats:
    Mass: 42,300(378k blocks)
    L:269 H:82 W:85
    Power: 18m(4.1m e/sec)
    Thrust: 68,000k(3:2)
    Shields: 2.4m(230k s/sec)

    Structure: 31m
    Armor: 4.8m
    HP Damage Penalty: 1.7






    I want beams like that in StarMade! Awesome work.

    Graphics this good are totally possible for a game like this, just not in an engine that isn't meant to render in realtime.
    I doubt that a block based game would run very well with graphics like that (other games like Fractured Space running in Unreal4 can pull that off)