Alright, i sort of lied. I will stagger the release of new textural works.
So what are we getting in the new Shipyard update?
- Cleaner PlexDoor texture.
- Cleaner Metal Mesh texture.
- Revised computer back face.
- Revised Effect module tessellation.
- Revised Factory textures to fit the same theme as Shipyard blocks.
- New Motherboard textures.
- New Circuit textures.
- New Charged Circuit textures.
- New Decorative Fan texture.
- New Shipyard Computer / Shipyard Module / Shipyard Core Anchor textures.
The cleaner textures are something i'll be doing more of in the future after testing the results. It's essentially reducing the heavy, metal "noise" textures. The more noise present, the more compression artefacts we get.
Effect modules now have a tiling pattern that makes sense. 3 canisters per face. No more half on, half off funny business.
"
LOL, why did it take you so long to realise this?" i hear you shout? God knows. Can't see the wood for the trees. ^^
Motherboards, Circuits and Charged circuits sucked. There. I said it.
I've not been happy with those textures for months now, but i spent a few sleepless nights getting them fixed up because i love you all too much.
You asked, you recieved. A decorative fan block. Shoutout to
mrsinister that gave a really nice example of how a 6 bladed fan would give the illusion of spinning faster in 4 frames of animation.
Texture padding! I'm now using a more effective way of padding our textures. This way those pesky white / black seams on the blocks edge are no longer visible. (I don't mean jaggy edges, just the bleeding colour). They were particularly bad when normal maps were enabled... not anymore! All gone. This is perhaps (for me) the best part of this update. Subtle, but a much needed quality improvement.
New normal maps. I posted a shot of them in progress a few weeks back. More accurate maps not only for better quality visuals but as a precursor to new graphical options. These are new... as such if you find any oddities send me a PM or post a message here.
[New on the left, old on the right]
On to the good stuff. Shipyard textures. I had some serious fun making these. So much that it's inspired a whole host of future textural options and potential lore that can tie into some other projects that are in the works.
Yup. That's a maker's mark on the new build block.
That's all for now... although some pretty cool things are in the near future.