Kupu's thread

    kiddan

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    Good job on the new textures btw Kupu! Truly magnificent, keep up the good work! ;)
     

    kupu

    Colouring in guy.
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    I'm not kill.

    I'm working on loads of texture thingies currently, unfortunately it's all WiP and not quite ready to be shown.
    I've got a few things in the pipeline though which should really drag starmade's visuals up a notch though.
    As always, i'll keep you all in the loop as soon as we have solid results and plans to showcase.


    Hey, just a note: It's very difficult to tell the difference between the button, activation module, inner ship remote, and wireless block textures. It is outright impossible to do so between the inventory icons.
    Yea, it is. Adding a text note to the right of stacked items would be the best solution i think?
     
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    Tell me about the hoppies!



    Why do they live on deserts?!?


    A lot of loyalty for a hired artist!
     

    kupu

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    Tell me about the hoppies!



    Why do they live on deserts?!?


    A lot of loyalty for a hired artist!
    I don't know much about them! I swear! I'm yet to see the file you must of found rendered in the game yet... so to say it's 'WiP' is an understatement. :D

    My previous post actually refers to block texture stuffs i have planned (which i'm super excited about).
     

    Ithirahad

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    I suspect that the Desert Hoppy (only variety we have a texture for, I guess) is just another test, like the earlier quad...?
     

    kupu

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    1/4

    Soooo, quality of everything textural should jump up a notch in the coming months.
    I've fixed loads of annoying textural issues, overhauling loads of blocks, making new blocks, baked a complete new set of normals and i'm not even at 25% of our final form!!

    Bonus points if you can guess the blocks from the normal mapping alone. (How's that for better clarity?)

    I've missed spamming textural updates to you guys / gals and revealing new blocks, but with all of these things relying on each other i have to postpone all the showcasing for a little while until it's all together.
     
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    1/4

    Soooo, quality of everything textural should jump up a notch in the coming months.
    I've fixed loads of annoying textural issues, overhauling loads of blocks, making new blocks, baked a complete new set of normals and i'm not even at 25% of our final form!!

    Bonus points if you can guess the blocks from the normal mapping alone. (How's that for better clarity?)

    I've missed spamming textural updates to you guys / gals and revealing new blocks, but with all of these things relying on each other i have to postpone all the showcasing for a little while until it's all together.
    oh wow! that looks amazing,cant wait! :)
     

    kupu

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    Alright, i sort of lied. I will stagger the release of new textural works.

    So what are we getting in the new Shipyard update?
    • Cleaner PlexDoor texture.
    • Cleaner Metal Mesh texture.
    • Revised computer back face.
    • Revised Effect module tessellation.
    • Revised Factory textures to fit the same theme as Shipyard blocks.
    • New Motherboard textures.
    • New Circuit textures.
    • New Charged Circuit textures.
    • New Decorative Fan texture.
    • New Shipyard Computer / Shipyard Module / Shipyard Core Anchor textures.

    The cleaner textures are something i'll be doing more of in the future after testing the results. It's essentially reducing the heavy, metal "noise" textures. The more noise present, the more compression artefacts we get.

    Effect modules now have a tiling pattern that makes sense. 3 canisters per face. No more half on, half off funny business.
    "LOL, why did it take you so long to realise this?" i hear you shout? God knows. Can't see the wood for the trees. ^^

    Motherboards, Circuits and Charged circuits sucked. There. I said it.
    I've not been happy with those textures for months now, but i spent a few sleepless nights getting them fixed up because i love you all too much.




    You asked, you recieved. A decorative fan block. Shoutout to mrsinister that gave a really nice example of how a 6 bladed fan would give the illusion of spinning faster in 4 frames of animation.




    Texture padding! I'm now using a more effective way of padding our textures. This way those pesky white / black seams on the blocks edge are no longer visible. (I don't mean jaggy edges, just the bleeding colour). They were particularly bad when normal maps were enabled... not anymore! All gone. This is perhaps (for me) the best part of this update. Subtle, but a much needed quality improvement.

    New normal maps. I posted a shot of them in progress a few weeks back. More accurate maps not only for better quality visuals but as a precursor to new graphical options. These are new... as such if you find any oddities send me a PM or post a message here.

    [New on the left, old on the right]





    On to the good stuff. Shipyard textures. I had some serious fun making these. So much that it's inspired a whole host of future textural options and potential lore that can tie into some other projects that are in the works.



    Yup. That's a maker's mark on the new build block.


    That's all for now... although some pretty cool things are in the near future.
     
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    On to the good stuff. Shipyard textures. I had some serious fun making these. So much that it's inspired a whole host of future textural options and potential lore that can tie into some other projects that are in the works.
    for me this is the best part off all you said. So, you got me looking for these in the future.

    Good work with those textures, they look awesome and get me crazy, keep them coming
     
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    shame we cant place them on ships! oh man,i would soo abuse that nice texture everywhere :D
     

    kupu

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    shame we cant place them on ships! oh man,i would soo abuse that nice texture everywhere :D
    Haha, that's what Schema said.

    I'll have to see if i can create an "engineering" themed deco set, eh?
     

    Reilly Reese

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    Haha, that's what Schema said.

    I'll have to see if i can create an "engineering" themed deco set, eh?
    I imagine once the game has progressed you'll be making numerous mods with new decor blocks.
     
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    therimmer96

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    Haha, that's what Schema said.

    I'll have to see if i can create an "engineering" themed deco set, eh?
    Would be nice if we could place them on ships, but they just didn't function. That one running along the side looks perfect for a catwalk border :D
     

    kiddan

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    Aw, I was hoping that I would be able to make ships that made their own warheads and launched them. :p

    But yea, it would be cool to get some decorative blocks that look similar!
     

    kupu

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    Aw, I was hoping that I would be able to make ships that made their own warheads and launched them. :p

    But yea, it would be cool to get some decorative blocks that look similar!
    I don't think the possibility of adding shipyard facilities to capital ships in the future has been denied yet. Who knows what the future holds.
     
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    I don't think the possibility of adding shipyard facilities to capital ships in the future has been denied yet. Who knows what the future holds.
    dont tease me like that,my heart is weak
     
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    really awesome stuff this patch. i adore the new build/shipyard set, and those off-block tesselations are a welcome addition! can't wait to see my old ships with the new circuits!