StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

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    Nice!
    Thanks for updating the manual download index page by the way.

    Get well soon - just don't hurry.
     

    Jaaskinal

    ¯\_(ツ)_/¯
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    (ノ◕ヮ◕)ノ*:・゚✧ ✧゚・:
    Praise schema
     
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    Thanks Schema!

    Don't push yourself too hard. We all love and support you, get lots of rest, keep up your fluids. If you need a rest we won't hold it against you. :)
     

    jorgekorke

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    I love this new spawn-on-ship feature.
    MOBILE BASES
     
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    Nice, and groundwork for pirate spawning control! I made a little woop shout at work because of that. Didn't see the beam fix though... case of blindness, accidental omission or "it's fixed in dev version" being a malicious, evil lie?

    Get well soon, Schema.
     
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    So should 16 barrels, 10 missile tubes each with 100% beam and explosive support still cost over 32mil power to fire? Because it does.
     

    kiddan

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    The flashlight will be nice for boarders digging those dark tunnels, like me, I'm in your ship and you don't even know, about to kill your whole ship... AND YOU!

    Very nice update! Spawning on your ship will be quite helpful for factions, all member could go to the Cryo-chambers before logout! :D
     
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    Power consumption for missiles has changed drastically. Is that supposed to happen?
     
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    Another thing I just found is asteroids aren't respawning like they used to, an old ruined pre update asteroid that had 1 block left seems to respawn the same way it used to, but other than that virgin or only slightly damaged asteroid's aren't respawning at all up to an hour after being mined. I left the system and tried relogging and then returning etc to try to force the respawn on an otherwise empty server and still nothing, anyone know how respawning is supposed to work now?
     
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    Bonusinches [really?]:
    Here is the list of all fixed bugs:
    ...
    39. T173 Completely mined asteroids not properly saved / respawn of half mined asteroids
    Hopefully that spend-faction-points-to-respawn-asteroids feature will be coming... Soon?
     
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    Well my interpretation of that was that asteroids would respawn whole again even if partially mined so you could stop having to time your mining between 5 minute server save intervals. Sorry for asking.
     
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    The reload animation doesn't show for when a ship is scanned and the cloak and jammer are disabled.
     
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    The reload animation doesn't show for when a ship is scanned and the cloak and jammer are disabled.
    I cant seem to turn my jammer off. even removing the block from the ship won't stop it consuming power.
     
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    Are ship scores visible to us or just a variable in the code and if its the former where are they, because i was looking forward to seeing how my ships stack up with each other
     

    StormWing0

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    noticed a few of these bugs aren't fixed like they are suppose to be and also some even worse ones have turned up.
     

    Lecic

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    So, what I'm reading from these changes to shield and power drain beams is that vampire ships may be viable?