Hello,
another update is ready:
- fixed serious bug when activating any block using a special optimization only meant for doors (deleting them from its chunk octree) leading to physics inconsistencies and glitches
- fixed serious bug causing chunk errors when a ship is loaded in while being hit. the client would receive the changed block and create an empty chunk for it ignoring the chunk that is still in process to be requested. This also would affect block activation (logic/lights/etc), so if someone enters a sector where there is active logic on a lot of chunks the bug was very likely to happen.
Thanks to J.Rimmer for spotting and providing a ship to reproduce those two bugs
Loading stuff should be much faster now:
- optimized loading speed of chunks
- optimized memory usage and speed of calculating usable block-groups. Also removed garbage collection by reusing data in this part (amongst a lot others that reuse memory where applicable) for further lag prevention.
(optimizations are always prone to have bugs. Please report if anything got broken to the tracker)
Bug Tracker updates:
Bug #289 (Resolved): No game window opening with custom Windows theme (needs testing)
Bug #411 (Resolved): Overdrive effect stays active.
Bug #362 (Resolved): Shops still selling KB/BB missiles
Bug #345 (Resolved): Lock on missiles lock onto targets that are not displayed.
Bug #320 (Resolved): Plex storage remain registered in the ship inventory menu even after destruction
Bug #296 (Resolved): Ability to Activate Blocks While in Build Mode Doesn't Work on Stations
Bug #410 (Resolved): Logic scaling issue - client side slowdown
Bug #407 (Resolved): Item Cloning - 2 Player with Chest
Edit: Added balance fix for beams from Calbiri. More to come of course
Thanks for playing StarMade,
- schema
another update is ready:
- fixed serious bug when activating any block using a special optimization only meant for doors (deleting them from its chunk octree) leading to physics inconsistencies and glitches
- fixed serious bug causing chunk errors when a ship is loaded in while being hit. the client would receive the changed block and create an empty chunk for it ignoring the chunk that is still in process to be requested. This also would affect block activation (logic/lights/etc), so if someone enters a sector where there is active logic on a lot of chunks the bug was very likely to happen.
Thanks to J.Rimmer for spotting and providing a ship to reproduce those two bugs
Loading stuff should be much faster now:
- optimized loading speed of chunks
- optimized memory usage and speed of calculating usable block-groups. Also removed garbage collection by reusing data in this part (amongst a lot others that reuse memory where applicable) for further lag prevention.
(optimizations are always prone to have bugs. Please report if anything got broken to the tracker)
Bug Tracker updates:
Bug #289 (Resolved): No game window opening with custom Windows theme (needs testing)
Bug #411 (Resolved): Overdrive effect stays active.
Bug #362 (Resolved): Shops still selling KB/BB missiles
Bug #345 (Resolved): Lock on missiles lock onto targets that are not displayed.
Bug #320 (Resolved): Plex storage remain registered in the ship inventory menu even after destruction
Bug #296 (Resolved): Ability to Activate Blocks While in Build Mode Doesn't Work on Stations
Bug #410 (Resolved): Logic scaling issue - client side slowdown
Bug #407 (Resolved): Item Cloning - 2 Player with Chest
Edit: Added balance fix for beams from Calbiri. More to come of course
Thanks for playing StarMade,
- schema
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