StarMade 0.155 (Fixes and Optimization)

    schema

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    • Schine
    Hello,

    another update is ready:

    - fixed serious bug when activating any block using a special optimization only meant for doors (deleting them from its chunk octree) leading to physics inconsistencies and glitches
    - fixed serious bug causing chunk errors when a ship is loaded in while being hit. the client would receive the changed block and create an empty chunk for it ignoring the chunk that is still in process to be requested. This also would affect block activation (logic/lights/etc), so if someone enters a sector where there is active logic on a lot of chunks the bug was very likely to happen.
    Thanks to J.Rimmer for spotting and providing a ship to reproduce those two bugs

    Loading stuff should be much faster now:

    - optimized loading speed of chunks
    - optimized memory usage and speed of calculating usable block-groups. Also removed garbage collection by reusing data in this part (amongst a lot others that reuse memory where applicable) for further lag prevention.

    (optimizations are always prone to have bugs. Please report if anything got broken to the tracker)

    Bug Tracker updates:

    Bug #289 (Resolved): No game window opening with custom Windows theme (needs testing)
    Bug #411 (Resolved): Overdrive effect stays active.
    Bug #362 (Resolved): Shops still selling KB/BB missiles
    Bug #345 (Resolved): Lock on missiles lock onto targets that are not displayed.
    Bug #320 (Resolved): Plex storage remain registered in the ship inventory menu even after destruction
    Bug #296 (Resolved): Ability to Activate Blocks While in Build Mode Doesn't Work on Stations
    Bug #410 (Resolved): Logic scaling issue - client side slowdown
    Bug #407 (Resolved): Item Cloning - 2 Player with Chest

    Edit: Added balance fix for beams from Calbiri. More to come of course

    Thanks for playing StarMade,
    - schema
     
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    Another update with optimizations. Yay! Thanks for all the hard work you put in this game Schema and the other devs, you're the best of the best :D!
     
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    You just keep pumping them out, dont you Schine? Good work Schema and the others, who are sorely under-recognized, what with all the "good job"s all going to Schema.
     
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    You just keep pumping them out, dont you Schine? Good work Schema and the others, who are sorely under-recognized, what with all the "good job"s all going to Schema.
    Well that would be because schema does the majority of the work :D
     
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    I kinda raged at yet another update, because I've got to upload it to my server via FTP manually, but hell, this is awe-inspiring.

    Props to the testers just as much as to Schema and the devs. You amaze.
     
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    A quick note, before complaints about balance start.

    We welcome your feedback on systems, and take it to heart, but please keep in mind that I am trying to find a general balance that everyone can accept.

    Also I am implementing settings based partly on current mechanics, but also on planned future mechanics or other systems and functions yet to be added. So yes, please continue to express your thoughts on the balance and such of these new additions and adjustments, just remember, it's not my intention to break things and make them not fun.
     
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    A quick note, before complaints about balance start.

    We welcome your feedback on systems, and take it to heart, but please keep in mind that I am trying to find a general balance that everyone can accept.

    Also I am implementing settings based partly on current mechanics, but also on planned future mechanics or other systems and functions yet to be added. So yes, please continue to express your thoughts on the balance and such of these new additions and adjustments, just remember, it's not my intention to break things and make them not fun.
    Just being curious, about the minelayer system, it's on hold for now or being worked on?

    Thank you in advance for your answer!
     

    Keptick

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    Well, I'd like to complain but I can't obtain the latest version :P. The starter doesn't seem to be detecting it.
     
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    So the build was uploaded to dev on accident :P Uploading it so that the launcher can access it now, give it a few minutes.
     
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    Thanks, I was going to report the Missing Blocks after Activating a continuous logic chain. Hopefully this fixed it. Love how quickly updates and fixes are coming in.
     
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    My Users are really Happy with the new Chunk Loadingperformance !!!! looks like 5 -7 times faster !

    Thx from Me and all Sund-world Users. .... very good Job

    It really would be fine to implement the custom texture file.
     
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    So i logged in seen new update but didn't bother going to the website to what was done... I am absolutely blow away by the loading. my planet "New Mars" loaded instantly literally. Excellent work keep it up!
     
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    Please make the beam last a little longer, it is very weak again :(
     
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    So is the engine nerf legit or is it a bug? i need to know before i tear up my ships (again)
     
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    So is the engine nerf legit or is it a bug? i need to know before i tear up my ships (again)
    Engines were switched in StarMade/data/config/blockBehaviorConfig to behave under linear scaling instead of box_dim_mult. Anyone who prefers the 0.14 style engine scaling can edit the relevant line in that file to make the engines powerful.