Hello,
I didn't do much on Sunday and Monday, but here here is the next batch of fixes. Expect a lot more this week.
I know that a few people are frustrated by bugs, and I'm sorry about that.
The testers found a lot, but we are still short on people. Fixing bugs has very little to do with the amount of developers (fixing bugs doesn't take long as soon as I have a way to reproduce it), but more about a solid testing system, which we now have in place. The alpha stage is used to get feature complete. Please don't expect a bug free version in alpha, it would come at the cost of a lot of time, or the other alternative, which is not having a playable alpha at all.
Here is the change log:
- added better handling for client cache, so that servers can better determine if a chunk has to be re-delivered
- fixed bug where quotes where not recognized in admin commands from console
- fixed a lot of the jerking of AI in close distances
- new config value has been added to further modify shield damage when in combat
- fixed destroyed storage blocks not registering on clients
From the tracker:
Bug #359 (Resolved): Recovered Cores (Overheating) Cannot Be Hit by Cannons
Bug #317 (Resolved): Salvage beam master and any slave causes crash
Bug #310 (Resolved): Beams very shaky and sometimes disappear when moving
Bug #289 (Resolved): No game window opening with custom Windows theme
Bug #279 (Resolved): Damage Pulse & Missiles Computer bug
Bug #238 (Resolved): Black Beacons
Bug #158 (Resolved): AI only fires AMC
More bugs will be fixed soon. Also I will work on the new crafting system to release it hopefully next week (but I can't promise of course).
Thanks for playing StarMade,
- schema
I didn't do much on Sunday and Monday, but here here is the next batch of fixes. Expect a lot more this week.
I know that a few people are frustrated by bugs, and I'm sorry about that.
The testers found a lot, but we are still short on people. Fixing bugs has very little to do with the amount of developers (fixing bugs doesn't take long as soon as I have a way to reproduce it), but more about a solid testing system, which we now have in place. The alpha stage is used to get feature complete. Please don't expect a bug free version in alpha, it would come at the cost of a lot of time, or the other alternative, which is not having a playable alpha at all.
Here is the change log:
- added better handling for client cache, so that servers can better determine if a chunk has to be re-delivered
- fixed bug where quotes where not recognized in admin commands from console
- fixed a lot of the jerking of AI in close distances
- new config value has been added to further modify shield damage when in combat
- fixed destroyed storage blocks not registering on clients
From the tracker:
Bug #359 (Resolved): Recovered Cores (Overheating) Cannot Be Hit by Cannons
Bug #317 (Resolved): Salvage beam master and any slave causes crash
Bug #310 (Resolved): Beams very shaky and sometimes disappear when moving
Bug #289 (Resolved): No game window opening with custom Windows theme
Bug #279 (Resolved): Damage Pulse & Missiles Computer bug
Bug #238 (Resolved): Black Beacons
Bug #158 (Resolved): AI only fires AMC
More bugs will be fixed soon. Also I will work on the new crafting system to release it hopefully next week (but I can't promise of course).
Thanks for playing StarMade,
- schema