I am making this thread as a place holder to what I have on the drawing board as far as plans for this project. I have put out a hot fix for the application to insure that is runs on the new game source,
located here http://starmadedock.net/threads/smedit-hot-fix.832/
and have posted on there my intentions to continue the development into a new version of the application so let me start by linking people to a few things and start the ball rolling in the right direction on this.
I have created a "temp" svn at google to get the code cleaned up and to implement all the new directions I have planned for this project. (I will be posting to this topic project outlines very shortly.) From the google svn we can both allow for interested people to follow along, and offer their in site to the project as it grows.
here is the link to the google svn
http://code.google.com/p/smedit2/
You can check out the svn now all the source and hot fix is there for the original code.
Now keep in mind that this is a temp location as we prep the application for real time player use. If anyone is interested in joining in on this project at this state you can email me @ [email protected] or contact me on my community boards @ http://www.lazygamerz.org (from lazygamerz.org I will be adding a sub domain to set up the new home for the SMEdit2 application)
Once the application is in a usable real time player state we will be moving the svn source code to github at
https://github.com/bobbybighoof/SMEdit2
From here everyone can offer branches and the main project can be more directly helped by its supporters.
BUT first let me say that I have huge plans for the version 2 after the classic patches. These plans include added 2D editors for those who prefer a flat over view look of what they are doing with multi layer support. XML editors for plugin xml changes on the fly and added file extension format for SMEdit's own file format so that users can share their work. A complete re layout of the gui to more suit SMEdit's need to be more of an image and art editing application. Log window with dumping system to not overclock the memory useage so that the user sees all the actions that the application is doing or attempting to do to help with bugs and reasons why the application didn't do what you wanted it to do.
And many many more features. So stick around and check us out or jump in and help out what ever fits your needs at this point.
I will update this main post with more information as it comes available.
STAND ALONE COMPUTER APPS
SMEdit2_BlockLookup
SMEdit2_BlockLookup Download link
located here http://starmadedock.net/threads/smedit-hot-fix.832/
and have posted on there my intentions to continue the development into a new version of the application so let me start by linking people to a few things and start the ball rolling in the right direction on this.
I have created a "temp" svn at google to get the code cleaned up and to implement all the new directions I have planned for this project. (I will be posting to this topic project outlines very shortly.) From the google svn we can both allow for interested people to follow along, and offer their in site to the project as it grows.
here is the link to the google svn
http://code.google.com/p/smedit2/
You can check out the svn now all the source and hot fix is there for the original code.
Now keep in mind that this is a temp location as we prep the application for real time player use. If anyone is interested in joining in on this project at this state you can email me @ [email protected] or contact me on my community boards @ http://www.lazygamerz.org (from lazygamerz.org I will be adding a sub domain to set up the new home for the SMEdit2 application)
Once the application is in a usable real time player state we will be moving the svn source code to github at
https://github.com/bobbybighoof/SMEdit2
From here everyone can offer branches and the main project can be more directly helped by its supporters.
BUT first let me say that I have huge plans for the version 2 after the classic patches. These plans include added 2D editors for those who prefer a flat over view look of what they are doing with multi layer support. XML editors for plugin xml changes on the fly and added file extension format for SMEdit's own file format so that users can share their work. A complete re layout of the gui to more suit SMEdit's need to be more of an image and art editing application. Log window with dumping system to not overclock the memory useage so that the user sees all the actions that the application is doing or attempting to do to help with bugs and reasons why the application didn't do what you wanted it to do.
And many many more features. So stick around and check us out or jump in and help out what ever fits your needs at this point.
I will update this main post with more information as it comes available.
STAND ALONE COMPUTER APPS
SMEdit2_BlockLookup
SMEdit2_BlockLookup Download link
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