SMEdit Revival

    Kovu

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    SMEdit Revival
    As we all know, SMEdit is no longer being developed by its original developer. Because of this, UltimateBudgie and I are in the process of re-coding the tool from scratch. This thread will be the main development update thread, and will have useful links to builds and the repository.

    If you know Java, feel free to contribute. The repository is publicly hosted on GitHub, whose link can be found near the bottom of this post. Just fork the repository and feel free to contribute as you see fit. However, not all pull requests will be accepted.

    GitHub Link: https://github.com/Atmostar/SMEdit
    Stage: Planning
     
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    therimmer96

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    I am so glad someone has picked this up :D cant wait for it
     

    Kovu

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    No problem!
    We've got the GitHub link up; feel free to check it out.
     

    Reilly Reese

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    These people seem to be saying they are remaking SMEdit from scratch.
     

    therimmer96

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    These people seem to be saying they are remaking SMEdit from scratch.
    When some one says recoding, they mean starting with a fresh project, and re-doing the code, using the old one for reference. this is usually a good thing to do for smaller programs after a few updates, so that features that got added on can be fixed with more ease. it is also a good way to familiarise yourself with the project you are taking on.
     
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    Kovu

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    Looks like it was already picked up: http://starmadedock.net/threads/smedit-hot-fix.832/#post-10364

    Bobby Bighoof released a patched/hotfix version already that runs with the current game version and is currently working on a recode for a version 2. Maybe you could volunteer to work with him on his branch since he has already been coding.
    Correct, it was. However, we are not sure of how long he / she will be willing to provide "hotfixes", as they will not be huge content updates by the looks of it. We wish to "recreate the original development team".

    These people seem to be saying they are remaking SMEdit from scratch.
    Indeed we are.
     
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    The "hotfix" was simply to get the old code working with the current game version, and wasn't a content update. However, both the hotfix and SMEdit2 threads indicate there will be a complete remake for a brand new version (version 2), including new features/functions. This seems like the same intent of the "revival", making it redundant. I suppose there is no harm in a duplicate, but it seems like it would be less productive than working with the individual that first indicated an interest in a complete remake. Either way, good luck with your venture.
     

    Kovu

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    The "hotfix" was simply to get the old code working with the current game version, and wasn't a content update. However, both the hotfix and SMEdit2 threads indicate there will be a complete remake for a brand new version (version 2), including new features/functions. This seems like the same intent of the "revival", making it redundant. I suppose there is no harm in a duplicate, but it seems like it would be less productive than working with the individual that first indicated an interest in a complete remake. Either way, good luck with your venture.
    True, the name may (at some point) be rebranded, depending on the direction Budgie and I take on this project. Thanks for the luck too!

    We've started on some basic GUI work and backend work; hasn't been pushed to the repository yet, but expect it within the next few days or so.
     
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    Hmm. Picking up SMEdit as the name could indeed prove an issue or something worth changing at some point. Can't say for sure. But for now it's at least valuable for name recognition. (At least as long as the original author of SMEdit doesn't have a problem with it.)

    That being said, I think coding from scratch is a smart move. Trying to wrangle someone else's code to work the way you want can be awkward and carry nasty surprises. Starting from the bottom up means you know where all the limits are and why everything is the way it is, which makes it the easiest to work with, adapt to new situations and know where a problem or limitation is going to be. It gives you intimate knowledge of what you're working with, which can prove invaluable.
     

    Kovu

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    Hmm. Picking up SMEdit as the name could indeed prove an issue or something worth changing at some point. Can't say for sure. But for now it's at least valuable for name recognition. (At least as long as the original author of SMEdit doesn't have a problem with it.)

    That being said, I think coding from scratch is a smart move. Trying to wrangle someone else's code to work the way you want can be awkward and carry nasty surprises. Starting from the bottom up means you know where all the limits are and why everything is the way it is, which makes it the easiest to work with, adapt to new situations and know where a problem or limitation is going to be. It gives you intimate knowledge of what you're working with, which can prove invaluable.
    Indeed, we would not like to infringe upon the original author's rights. We'll keep it the revival for now, until we come out with a full product.
     

    Lecic

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    Well, it's been over 2 months since this thread has been last posted on, so I'm curious as to how this has been going.